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author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-24 07:46:20 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:03 +0000 |
commit | 6717b6d4f7882081012550719dd4373650fdd033 (patch) | |
tree | 25c36abd50a03055e084850db384a976c7384f1b /assets/armour/helmet.armour | |
parent | 3c596928698f25af8e0fe45403a5770eac3866d1 (diff) |
* Stamina changes/fixes (kevlarman)
- Restore blacking out when you run out of stamina
- Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not
- Walk overrides sprint, by popular demand
- Modify the stamina "bolt" to better differentiate between states
- Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!)
* When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
Diffstat (limited to 'assets/armour/helmet.armour')
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