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author | Zack Middleton <zturtleman@gmail.com> | 2014-03-10 16:19:02 -0500 |
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committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:41 +0100 |
commit | 1686d30c166397db7b8daa5ac629ffdebe5123b0 (patch) | |
tree | 38d9baa2a53d8c9fb9ed35404c6da0297ec8f921 /assets/configs/classes/spectator.cfg | |
parent | 0c7e57b7c87602024b9ebc5263b09b898625bfcc (diff) |
Fix R_GetEntityToken ending prematurely
If spawn var key or value is "" it caused R_GetEntityToken (available to
cgame, used by opengl2) to stop parsing, whereas game VM would continue.
Changed it to match parsing used for game VM
(see G_GET_ENTITY_TOKEN in code/server/sv_game.c).
The map poq3dm5 has a "wait" key with value "".
Diffstat (limited to 'assets/configs/classes/spectator.cfg')
0 files changed, 0 insertions, 0 deletions