diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-23 08:21:00 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:02 +0000 |
commit | 7b6cf403eaf1f6fce9c77be172498a8b17463ad5 (patch) | |
tree | 5fdf6b0c2e5364ccc543e168cc38c82ffc4c3336 /assets/models/buildables/medistat | |
parent | 7eaea4c3c54c9c1f957a88ad485ee7a0d572282d (diff) |
* (bug 4006) Prevent human buildables from playing idle sounds while unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn)
Diffstat (limited to 'assets/models/buildables/medistat')
-rw-r--r-- | assets/models/buildables/medistat/animation.cfg | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/assets/models/buildables/medistat/animation.cfg b/assets/models/buildables/medistat/animation.cfg new file mode 100644 index 00000000..5a5ab0f7 --- /dev/null +++ b/assets/models/buildables/medistat/animation.cfg @@ -0,0 +1,18 @@ +//medistation
+0 8 0 24 // CONSTRUCT
+0 8 0 24 // CONSTRUCT
+8 19 19 12 // IDLE
+32 1 1 1 // IDLE2-HEAL
+0 1 1 1 // IDLE3-NOPOWER
+27 6 0 24 // ATTACK1-HEAL
+0 0 0 0 // ATTACK2
+0 0 0 0 // SPAWN1
+0 0 0 0 // SPAWN2
+0 0 0 0 // PAIN1
+0 0 0 0 // PAIN2
+33 1 0 5 // DESTROY
+0 0 0 0 // DESTROY2
+33 1 1 1 // DEAD
+
+//attack is the heal activate
+//idle2 is the heal idle
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