summaryrefslogtreecommitdiff
path: root/assets/models/buildables/tesla
diff options
context:
space:
mode:
authorChristopher Schwarz <lakitu7@gmail.com>2009-10-23 08:21:00 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:02 +0000
commit7b6cf403eaf1f6fce9c77be172498a8b17463ad5 (patch)
tree5fdf6b0c2e5364ccc543e168cc38c82ffc4c3336 /assets/models/buildables/tesla
parent7eaea4c3c54c9c1f957a88ad485ee7a0d572282d (diff)
* (bug 4006) Prevent human buildables from playing idle sounds while unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn)
Diffstat (limited to 'assets/models/buildables/tesla')
-rw-r--r--assets/models/buildables/tesla/animation.cfg15
1 files changed, 15 insertions, 0 deletions
diff --git a/assets/models/buildables/tesla/animation.cfg b/assets/models/buildables/tesla/animation.cfg
new file mode 100644
index 00000000..2c3f1d96
--- /dev/null
+++ b/assets/models/buildables/tesla/animation.cfg
@@ -0,0 +1,15 @@
+// tesla
+0 8 0 12 // CONSTRUCT1
+0 8 0 12 // CONSTRUCT1
+8 24 24 24 // IDLE1
+0 0 0 0 // IDLE2
+32 1 1 1 // IDLE3-NOPOWER
+0 0 0 0 // ATTACK1
+0 0 0 0 // ATTACK2
+0 0 0 0 // SPAWN1
+0 0 0 0 // SPAWN2
+0 0 0 0 // PAIN1
+0 0 0 0 // PAIN2
+32 2 0 12 // DESTROY1
+0 0 0 0 // DESTROY2
+34 1 1 1 // DESTROYED