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authorChristopher Schwarz <lakitu7@gmail.com>2009-10-24 07:46:20 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:03 +0000
commit6717b6d4f7882081012550719dd4373650fdd033 (patch)
tree25c36abd50a03055e084850db384a976c7384f1b /assets/models/players/human_base
parent3c596928698f25af8e0fe45403a5770eac3866d1 (diff)
* Stamina changes/fixes (kevlarman)
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
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