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authorAsa Kravets <norfenstein@gmail.com>2011-03-26 23:56:40 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:03 +0000
commit4a1dba5ed372abf699edac5fa9e9708d8ea84964 (patch)
treed73048c225cd5c65ed77d4cd878f7ef2485d80b8 /assets/models/players/human_bsuit
parent58529676427e8270ee669b4f17d7f1a1f6f25b3d (diff)
* Synchronize locational damage body and armour regions, and make them line up slightly better with the models
Diffstat (limited to 'assets/models/players/human_bsuit')
-rw-r--r--assets/models/players/human_bsuit/locdamage.cfg4
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/models/players/human_bsuit/locdamage.cfg b/assets/models/players/human_bsuit/locdamage.cfg
index 63a6264b..a2ed6d90 100644
--- a/assets/models/players/human_bsuit/locdamage.cfg
+++ b/assets/models/players/human_bsuit/locdamage.cfg
@@ -13,7 +13,7 @@
{
name "torso"
minHeight 0.5
- maxHeight 0.9
+ maxHeight 0.8
minAngle 0
maxAngle 360
modifier 1.0
@@ -21,7 +21,7 @@
{
name "head"
- minHeight 0.9
+ minHeight 0.8
maxHeight 1.0
minAngle 0
maxAngle 360