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author | James Canete <use.less01@gmail.com> | 2012-12-06 01:55:45 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-12 21:24:54 +0000 |
commit | 241a28e637799fef100619a74a8f88c2954e6754 (patch) | |
tree | edb915d7d901844a3d04646666515404201623b1 /assets/models/weapons/level2upg | |
parent | 524bc5d77c1a8f8f2c25443c54ee74e73a5ca39b (diff) |
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Diffstat (limited to 'assets/models/weapons/level2upg')
0 files changed, 0 insertions, 0 deletions