summaryrefslogtreecommitdiff
path: root/assets/scripts/weapons.shader
diff options
context:
space:
mode:
authorZack Middleton <zturtleman@gmail.com>2013-06-11 15:47:00 -0500
committerTim Angus <tim@ngus.net>2014-06-17 17:43:32 +0100
commitd86e37ffe4011a77eacb38eb58e597afe151792e (patch)
treec588bd5085c289a798a82f5ca5d0ffd7c5a2a829 /assets/scripts/weapons.shader
parentfd7072f74ce183c840dd65d8983dfa159374c7c0 (diff)
Don't try to fog flares with fogNum 0
fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0. This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64.
Diffstat (limited to 'assets/scripts/weapons.shader')
0 files changed, 0 insertions, 0 deletions