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author | /dev/humancontroller <devhc@example.com> | 2015-03-28 01:51:54 +0100 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-01-26 07:16:58 +0100 |
commit | 1f9321552c2a5a609c6d2a2cb6ed41b90a37f684 (patch) | |
tree | 6cc572e86317dbdf5ceae734b71a584890172d6d /assets/ui/help.txt | |
parent | 8e5c2cef12baa5dfafa5bfa15b743e5f6de9893f (diff) |
remove most asset and configuration files from the source tree
Diffstat (limited to 'assets/ui/help.txt')
-rw-r--r-- | assets/ui/help.txt | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/assets/ui/help.txt b/assets/ui/help.txt deleted file mode 100644 index bd4c6a3e..00000000 --- a/assets/ui/help.txt +++ /dev/null @@ -1,135 +0,0 @@ -{ - "^3Welcome^7" - { - "In this section you will find a summary of major changes since 1.1. It is " - "not a complete list. In general, all things have been tweaked for balance in " - "some way.\n\n" - "We hope you enjoy playing. Your support gives us valuable data and " - "feedback as we work to bring you Tremulous 1.2. Please report all bugs. Thank " - "you." - } - "Alien Healing" - { - "The most important change for Alien players to know is that their healing " - "rate is slower away from creep. To counter this, healing near Boosters " - "and Basilisks is greatly accelerated.\n\n" - "Watch the health cross icon on your " - "HUD to see what your healing rate is. If the icon glows, you are on " - "creep. If you are near a booster or basilisk, you will see two " - "(2X healing) or four (3X healing) barbs around the health cross." - } - "Build-point Changes" - { - "Structures destroyed by enemy players will not immediately become available " - "for reuse, but instead enter a queue. Build points will gradually leave the " - "queue to become available again, at a rate proportional to the amount of " - "points in the queue.\n\n Repeaters can be built at any stage and come with 20 " - "BP that can only be used nearby to facilitate making small outposts. Aliens " - "do not have a structure that provides additional buildpoints, but they have 150 " - "overall BP to compensate." - } - "Marked Deconstruction" - { - "The deconstruction method has changed. Buildables are no longer instantly " - "deconstructed. Instead, a deconstruct mark appears on the health bar. " - "Go ahead and build a new buildable somewhere else and the old one will " - "be removed automatically. Buildables that are about to be removed by " - "constructing the selected buildable glow red." - } - "Alien Buildables" - { - "Nearly useless in 1.1, Barricades now have more health, are cheaper to " - "build, and will shrink to allow Aliens to pass over them. Acid tubes " - "will fire from behind barricades, providing a formidable defense. " - "Experiment with blocking off hallways and building staged defenses, but " - "keep in mind that low ceilings will prevent Tyrants from returning inside " - "the base. Hives are also much improved to become worth building in stage 3." - } - "Human Buildables" - { - "Turrets now have a small spin up delay before firing, but they have " - "increased range and damage output.\n\n" - "To protect against small Aliens getting inside " - "the base, build Tesla Generators at Stage 3. Tesla Generators no longer " - "require the Defense Computer to function. Instead, the Defense Computer " - "will automatically repair Human buildables. Tesla Generators can fire " - "over turrets. " - } - "Human Weapons" - { - "Most of the human projeciles have a small volume now, making them more " - "effective against smaller targets.\n" - "The Lucifer Cannon projectile can be fired faster but now takes longer " - "to charge. You will be able to hear your teammates overcharge " - "their Lucifer Cannon.\n" - "The Flamer projectile now gains more of the velocity of its wielder, " - "making it easier to chase down aliens without burning yourself to a " - "crisp. Other weapons also have smaller changes." - } - "Lag Correction" - { - "While the Tremulous implementation of Neil Toronto's unlagged is " - "becoming widely accepted, we also implement client-side improvements " - "not possible in 1.1 servers. For those who insist on leading their " - "attacks, setting cg_unlagged to 0 will disable backward reconcilliation " - "on your hitscan weapons." - } - "Sprint" - { - "The sprint bind has changed from \"boost\" to \"+button8\"; you can bind it " - "in the options menu or in the console (\\bind shift +button8). Now, instead " - "of tapping the button while moving to start sprinting, just hold it down " - "and let go to stop. Alternately, you can change this to a toggle behavior " - "with cg_sprintToggle. \n\n" - } - "Dodge" - { - "Humans also have a new movement ability: dodge. You can bind it in the " - "options menu or the console (\\bind shift +button6). When strafing or " - "walking backwards, press the dodge key to make a quick, low jump. You " - "can bind this to the same key as sprint in the console with \\bind shift " - "\"+button8; +button6\"" - } - "Headshots" - { - "Headshots on unarmored humans only cause 150% damage. Battlesuit and " - "helmet protection have been reduced so headshot damage remains the same." - } - "Dretch" - { - "Dretches are slightly faster and can now damage any human structure while it " - "is still building, but can no longer damage turrets and teslas that " - "have been completed." - } - "Basilisk" - { - "Basilisks provide regeneration boosting auras to nearby teammates: 2x " - "from regular and 3x from advanced basilisks. Their footsteps are also " - "silent for greater stealth." - } - "Marauder" - { - "The Adv. Marauder's electric shock damage is no longer split between its " - "targets, making it more effective against large groups of humans and " - "buildables. Targets are now chosen slightly differently: instead of " - "each new chain section originating from the previous target, it will " - "originate from the first target." - } - "Dragoon" - { - "Advanced dragoons are now available at stage 2. Both dragoons have the " - "range of their chomp attacks lowered, but their pounce attacks are much " - "more useful. Try to use pounce to pin a human to the wall before chomping." - } - "Tyrant" - { - "The Tyrant is now a weaker class as its health has been lowered and " - "turret damage is greater. To counter this, Tyrants can charge for longer " - "periods of time, hit targets multiple times in a single charge, " - "and crush any Humans they land on top of. Trample charge does not " - "instantly release when full but can be held for two seconds. Trample " - "attacks on a human pinned against a wall are VERY powerful. Use this to " - "your advantage. The Tyrant's healing aura has been removed; find a " - "booster or a basilisk to heal faster." - } -} |