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authorJames Canete <use.less01@gmail.com>2012-12-10 22:35:57 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:24:55 +0000
commit055c011034b61634c467017530e924dd109cc716 (patch)
treea4a6e04d8c05bc8dff66e226decd44627e11c578 /assets/ui
parentd5e6aff20dbc6b1f2bad90260de70eae6c2ea75b (diff)
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
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