diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2011-06-11 00:36:32 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:18:09 +0000 |
commit | 094ca7ca1332b2cc5b1afa92b739744dc6808a7b (patch) | |
tree | 0fd41701c8300138a48f56f6ea099235ef571000 /assets | |
parent | a6baf6e8784bef8c49ec05d94c7fc2006314569d (diff) |
* (bug 5015) Remove duplicate "show time" field in options menu (/dev/humancontroller)
Diffstat (limited to 'assets')
-rw-r--r-- | assets/ui/ingame_options.menu | 28 |
1 files changed, 4 insertions, 24 deletions
diff --git a/assets/ui/ingame_options.menu b/assets/ui/ingame_options.menu index f99eee8a..f9f1478b 100644 --- a/assets/ui/ingame_options.menu +++ b/assets/ui/ingame_options.menu @@ -2041,29 +2041,9 @@ name gsoftware group optionsGrp type ITEM_TYPE_YESNO - text "Show Time:" - cvar "cg_drawTimer" - rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H - textalign ALIGN_RIGHT - textvalign VALIGN_CENTER - textalignx SCONTENT_OFF - textscale .25 - forecolor 1 1 1 1 - visible MENU_TRUE - action - { - play "sound/misc/menu1.wav"; - } - } - - itemDef - { - name gsoftware - group optionsGrp - type ITEM_TYPE_YESNO text "In Game Videos:" cvar "r_inGameVideo" - rect SCONTENT_X (SCONTENT_Y+(8*ELEM_H)) SCONTENT_W ELEM_H + rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF @@ -2083,7 +2063,7 @@ type ITEM_TYPE_YESNO text "Depth Sort Particles:" cvar "cg_depthSortParticles" - rect SCONTENT_X (SCONTENT_Y+(9*ELEM_H)) SCONTENT_W ELEM_H + rect SCONTENT_X (SCONTENT_Y+(8*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF @@ -2104,7 +2084,7 @@ text "Particle Physics:" cvar "cg_bounceParticles" cvarFloatList { "Low Quality" 0 "High Quality" 1 } - rect SCONTENT_X (SCONTENT_Y+(10*ELEM_H)) SCONTENT_W ELEM_H + rect SCONTENT_X (SCONTENT_Y+(9*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF @@ -2125,7 +2105,7 @@ text "Light Flares:" cvar "cg_lightFlare" cvarFloatList { "Off" 0 "No Fade" 1 "Timed Fade" 2 "Real Fade" 3 } - rect SCONTENT_X (SCONTENT_Y+(11*ELEM_H)) SCONTENT_W ELEM_H + rect SCONTENT_X (SCONTENT_Y+(10*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF |