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authorChristopher Schwarz <lakitu7@gmail.com>2011-06-11 00:36:32 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:09 +0000
commit094ca7ca1332b2cc5b1afa92b739744dc6808a7b (patch)
tree0fd41701c8300138a48f56f6ea099235ef571000 /assets
parenta6baf6e8784bef8c49ec05d94c7fc2006314569d (diff)
* (bug 5015) Remove duplicate "show time" field in options menu (/dev/humancontroller)
Diffstat (limited to 'assets')
-rw-r--r--assets/ui/ingame_options.menu28
1 files changed, 4 insertions, 24 deletions
diff --git a/assets/ui/ingame_options.menu b/assets/ui/ingame_options.menu
index f99eee8a..f9f1478b 100644
--- a/assets/ui/ingame_options.menu
+++ b/assets/ui/ingame_options.menu
@@ -2041,29 +2041,9 @@
name gsoftware
group optionsGrp
type ITEM_TYPE_YESNO
- text "Show Time:"
- cvar "cg_drawTimer"
- rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H
- textalign ALIGN_RIGHT
- textvalign VALIGN_CENTER
- textalignx SCONTENT_OFF
- textscale .25
- forecolor 1 1 1 1
- visible MENU_TRUE
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_YESNO
text "In Game Videos:"
cvar "r_inGameVideo"
- rect SCONTENT_X (SCONTENT_Y+(8*ELEM_H)) SCONTENT_W ELEM_H
+ rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx SCONTENT_OFF
@@ -2083,7 +2063,7 @@
type ITEM_TYPE_YESNO
text "Depth Sort Particles:"
cvar "cg_depthSortParticles"
- rect SCONTENT_X (SCONTENT_Y+(9*ELEM_H)) SCONTENT_W ELEM_H
+ rect SCONTENT_X (SCONTENT_Y+(8*ELEM_H)) SCONTENT_W ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx SCONTENT_OFF
@@ -2104,7 +2084,7 @@
text "Particle Physics:"
cvar "cg_bounceParticles"
cvarFloatList { "Low Quality" 0 "High Quality" 1 }
- rect SCONTENT_X (SCONTENT_Y+(10*ELEM_H)) SCONTENT_W ELEM_H
+ rect SCONTENT_X (SCONTENT_Y+(9*ELEM_H)) SCONTENT_W ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx SCONTENT_OFF
@@ -2125,7 +2105,7 @@
text "Light Flares:"
cvar "cg_lightFlare"
cvarFloatList { "Off" 0 "No Fade" 1 "Timed Fade" 2 "Real Fade" 3 }
- rect SCONTENT_X (SCONTENT_Y+(11*ELEM_H)) SCONTENT_W ELEM_H
+ rect SCONTENT_X (SCONTENT_Y+(10*ELEM_H)) SCONTENT_W ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx SCONTENT_OFF