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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:19:21 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:51 +0000
commitc1d729dfbc605c4fa514bce9e1663961ff7ede51 (patch)
treea58cc6ded714ecf89239f23b2a4a71932a4ca683 /configs/buildables/reactor.cfg
parent931e88a788c5214bcbb24827bd5574c97abe99cb (diff)
BP Queuing system
* Remove humanBuildPointsPowered as it isn't used nor is it likely to be * Ensure that alien buildables no longer count for BP after they exploded * Don't restore the BP for a destroyed building as soon as it is destroyed - instead, add them to a global queue and restore them slowly, as determined by g_<team>BuildQueueTime * Remove G_IsOvermindBuilt in favour of level.overmindPresent which did pretty much the same thing This resolves issue #6
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