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author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:19:21 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:51 +0000 |
commit | c1d729dfbc605c4fa514bce9e1663961ff7ede51 (patch) | |
tree | a58cc6ded714ecf89239f23b2a4a71932a4ca683 /configs/classes/level2upg.cfg | |
parent | 931e88a788c5214bcbb24827bd5574c97abe99cb (diff) |
BP Queuing system
* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
instead, add them to a global queue and restore them slowly, as determined
by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
pretty much the same thing
This resolves issue #6
Diffstat (limited to 'configs/classes/level2upg.cfg')
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