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authorTim Angus <tim@ngus.net>2005-12-10 02:56:06 +0000
committerTim Angus <tim@ngus.net>2005-12-10 02:56:06 +0000
commit08446c16acbbb9a9d12fccb21e27cfa29d076e77 (patch)
tree1dc6a6fd6c9baa4a56e01abb84601368b5de80a1 /ioq3-r437/src/botlib/be_aas_funcs.h
parent7ba4af6168b726759d45b8d9d95dbebe26aa3186 (diff)
* Branch upstream ioq3-r437 into trunk
Diffstat (limited to 'ioq3-r437/src/botlib/be_aas_funcs.h')
-rw-r--r--ioq3-r437/src/botlib/be_aas_funcs.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/ioq3-r437/src/botlib/be_aas_funcs.h b/ioq3-r437/src/botlib/be_aas_funcs.h
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+++ b/ioq3-r437/src/botlib/be_aas_funcs.h
@@ -0,0 +1,47 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: be_aas_funcs.h
+ *
+ * desc: AAS
+ *
+ * $Archive: /source/code/botlib/be_aas_funcs.h $
+ *
+ *****************************************************************************/
+
+#ifndef BSPCINCLUDE
+
+#include "be_aas_main.h"
+#include "be_aas_entity.h"
+#include "be_aas_sample.h"
+#include "be_aas_cluster.h"
+#include "be_aas_reach.h"
+#include "be_aas_route.h"
+#include "be_aas_routealt.h"
+#include "be_aas_debug.h"
+#include "be_aas_file.h"
+#include "be_aas_optimize.h"
+#include "be_aas_bsp.h"
+#include "be_aas_move.h"
+
+#endif //BSPCINCLUDE