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authorTim Angus <tim@ngus.net>2005-12-10 02:56:06 +0000
committerTim Angus <tim@ngus.net>2005-12-10 02:56:06 +0000
commit08446c16acbbb9a9d12fccb21e27cfa29d076e77 (patch)
tree1dc6a6fd6c9baa4a56e01abb84601368b5de80a1 /ioq3-r437/src/client/cl_ui.c
parent7ba4af6168b726759d45b8d9d95dbebe26aa3186 (diff)
* Branch upstream ioq3-r437 into trunk
Diffstat (limited to 'ioq3-r437/src/client/cl_ui.c')
-rw-r--r--ioq3-r437/src/client/cl_ui.c1197
1 files changed, 1197 insertions, 0 deletions
diff --git a/ioq3-r437/src/client/cl_ui.c b/ioq3-r437/src/client/cl_ui.c
new file mode 100644
index 00000000..efbc1886
--- /dev/null
+++ b/ioq3-r437/src/client/cl_ui.c
@@ -0,0 +1,1197 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "client.h"
+
+#include "../botlib/botlib.h"
+
+extern botlib_export_t *botlib_export;
+
+vm_t *uivm;
+
+/*
+====================
+GetClientState
+====================
+*/
+static void GetClientState( uiClientState_t *state ) {
+ state->connectPacketCount = clc.connectPacketCount;
+ state->connState = cls.state;
+ Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) );
+ Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) );
+ Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) );
+ state->clientNum = cl.snap.ps.clientNum;
+}
+
+/*
+====================
+LAN_LoadCachedServers
+====================
+*/
+void LAN_LoadCachedServers( void ) {
+ int size;
+ fileHandle_t fileIn;
+ cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0;
+ cls.numGlobalServerAddresses = 0;
+ if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) {
+ FS_Read(&cls.numglobalservers, sizeof(int), fileIn);
+ FS_Read(&cls.nummplayerservers, sizeof(int), fileIn);
+ FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn);
+ FS_Read(&size, sizeof(int), fileIn);
+ if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers)) {
+ FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn);
+ FS_Read(&cls.mplayerServers, sizeof(cls.mplayerServers), fileIn);
+ FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn);
+ } else {
+ cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0;
+ cls.numGlobalServerAddresses = 0;
+ }
+ FS_FCloseFile(fileIn);
+ }
+}
+
+/*
+====================
+LAN_SaveServersToCache
+====================
+*/
+void LAN_SaveServersToCache( void ) {
+ int size;
+ fileHandle_t fileOut = FS_SV_FOpenFileWrite("servercache.dat");
+ FS_Write(&cls.numglobalservers, sizeof(int), fileOut);
+ FS_Write(&cls.nummplayerservers, sizeof(int), fileOut);
+ FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut);
+ size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers);
+ FS_Write(&size, sizeof(int), fileOut);
+ FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut);
+ FS_Write(&cls.mplayerServers, sizeof(cls.mplayerServers), fileOut);
+ FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut);
+ FS_FCloseFile(fileOut);
+}
+
+
+/*
+====================
+LAN_ResetPings
+====================
+*/
+static void LAN_ResetPings(int source) {
+ int count,i;
+ serverInfo_t *servers = NULL;
+ count = 0;
+
+ switch (source) {
+ case AS_LOCAL :
+ servers = &cls.localServers[0];
+ count = MAX_OTHER_SERVERS;
+ break;
+ case AS_MPLAYER :
+ servers = &cls.mplayerServers[0];
+ count = MAX_OTHER_SERVERS;
+ break;
+ case AS_GLOBAL :
+ servers = &cls.globalServers[0];
+ count = MAX_GLOBAL_SERVERS;
+ break;
+ case AS_FAVORITES :
+ servers = &cls.favoriteServers[0];
+ count = MAX_OTHER_SERVERS;
+ break;
+ }
+ if (servers) {
+ for (i = 0; i < count; i++) {
+ servers[i].ping = -1;
+ }
+ }
+}
+
+/*
+====================
+LAN_AddServer
+====================
+*/
+static int LAN_AddServer(int source, const char *name, const char *address) {
+ int max, *count, i;
+ netadr_t adr;
+ serverInfo_t *servers = NULL;
+ max = MAX_OTHER_SERVERS;
+ count = NULL;
+
+ switch (source) {
+ case AS_LOCAL :
+ count = &cls.numlocalservers;
+ servers = &cls.localServers[0];
+ break;
+ case AS_MPLAYER :
+ count = &cls.nummplayerservers;
+ servers = &cls.mplayerServers[0];
+ break;
+ case AS_GLOBAL :
+ max = MAX_GLOBAL_SERVERS;
+ count = &cls.numglobalservers;
+ servers = &cls.globalServers[0];
+ break;
+ case AS_FAVORITES :
+ count = &cls.numfavoriteservers;
+ servers = &cls.favoriteServers[0];
+ break;
+ }
+ if (servers && *count < max) {
+ NET_StringToAdr( address, &adr );
+ for ( i = 0; i < *count; i++ ) {
+ if (NET_CompareAdr(servers[i].adr, adr)) {
+ break;
+ }
+ }
+ if (i >= *count) {
+ servers[*count].adr = adr;
+ Q_strncpyz(servers[*count].hostName, name, sizeof(servers[*count].hostName));
+ servers[*count].visible = qtrue;
+ (*count)++;
+ return 1;
+ }
+ return 0;
+ }
+ return -1;
+}
+
+/*
+====================
+LAN_RemoveServer
+====================
+*/
+static void LAN_RemoveServer(int source, const char *addr) {
+ int *count, i;
+ serverInfo_t *servers = NULL;
+ count = NULL;
+ switch (source) {
+ case AS_LOCAL :
+ count = &cls.numlocalservers;
+ servers = &cls.localServers[0];
+ break;
+ case AS_MPLAYER :
+ count = &cls.nummplayerservers;
+ servers = &cls.mplayerServers[0];
+ break;
+ case AS_GLOBAL :
+ count = &cls.numglobalservers;
+ servers = &cls.globalServers[0];
+ break;
+ case AS_FAVORITES :
+ count = &cls.numfavoriteservers;
+ servers = &cls.favoriteServers[0];
+ break;
+ }
+ if (servers) {
+ netadr_t comp;
+ NET_StringToAdr( addr, &comp );
+ for (i = 0; i < *count; i++) {
+ if (NET_CompareAdr( comp, servers[i].adr)) {
+ int j = i;
+ while (j < *count - 1) {
+ Com_Memcpy(&servers[j], &servers[j+1], sizeof(servers[j]));
+ j++;
+ }
+ (*count)--;
+ break;
+ }
+ }
+ }
+}
+
+
+/*
+====================
+LAN_GetServerCount
+====================
+*/
+static int LAN_GetServerCount( int source ) {
+ switch (source) {
+ case AS_LOCAL :
+ return cls.numlocalservers;
+ break;
+ case AS_MPLAYER :
+ return cls.nummplayerservers;
+ break;
+ case AS_GLOBAL :
+ return cls.numglobalservers;
+ break;
+ case AS_FAVORITES :
+ return cls.numfavoriteservers;
+ break;
+ }
+ return 0;
+}
+
+/*
+====================
+LAN_GetLocalServerAddressString
+====================
+*/
+static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ Q_strncpyz(buf, NET_AdrToString( cls.localServers[n].adr) , buflen );
+ return;
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ Q_strncpyz(buf, NET_AdrToString( cls.mplayerServers[n].adr) , buflen );
+ return;
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ Q_strncpyz(buf, NET_AdrToString( cls.globalServers[n].adr) , buflen );
+ return;
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ Q_strncpyz(buf, NET_AdrToString( cls.favoriteServers[n].adr) , buflen );
+ return;
+ }
+ break;
+ }
+ buf[0] = '\0';
+}
+
+/*
+====================
+LAN_GetServerInfo
+====================
+*/
+static void LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
+ char info[MAX_STRING_CHARS];
+ serverInfo_t *server = NULL;
+ info[0] = '\0';
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.localServers[n];
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.mplayerServers[n];
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ server = &cls.globalServers[n];
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.favoriteServers[n];
+ }
+ break;
+ }
+ if (server && buf) {
+ buf[0] = '\0';
+ Info_SetValueForKey( info, "hostname", server->hostName);
+ Info_SetValueForKey( info, "mapname", server->mapName);
+ Info_SetValueForKey( info, "clients", va("%i",server->clients));
+ Info_SetValueForKey( info, "sv_maxclients", va("%i",server->maxClients));
+ Info_SetValueForKey( info, "ping", va("%i",server->ping));
+ Info_SetValueForKey( info, "minping", va("%i",server->minPing));
+ Info_SetValueForKey( info, "maxping", va("%i",server->maxPing));
+ Info_SetValueForKey( info, "game", server->game);
+ Info_SetValueForKey( info, "gametype", va("%i",server->gameType));
+ Info_SetValueForKey( info, "nettype", va("%i",server->netType));
+ Info_SetValueForKey( info, "addr", NET_AdrToString(server->adr));
+ Info_SetValueForKey( info, "punkbuster", va("%i", server->punkbuster));
+ Q_strncpyz(buf, info, buflen);
+ } else {
+ if (buf) {
+ buf[0] = '\0';
+ }
+ }
+}
+
+/*
+====================
+LAN_GetServerPing
+====================
+*/
+static int LAN_GetServerPing( int source, int n ) {
+ serverInfo_t *server = NULL;
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.localServers[n];
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.mplayerServers[n];
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ server = &cls.globalServers[n];
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.favoriteServers[n];
+ }
+ break;
+ }
+ if (server) {
+ return server->ping;
+ }
+ return -1;
+}
+
+/*
+====================
+LAN_GetServerPtr
+====================
+*/
+static serverInfo_t *LAN_GetServerPtr( int source, int n ) {
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return &cls.localServers[n];
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return &cls.mplayerServers[n];
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ return &cls.globalServers[n];
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return &cls.favoriteServers[n];
+ }
+ break;
+ }
+ return NULL;
+}
+
+/*
+====================
+LAN_CompareServers
+====================
+*/
+static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
+ int res;
+ serverInfo_t *server1, *server2;
+
+ server1 = LAN_GetServerPtr(source, s1);
+ server2 = LAN_GetServerPtr(source, s2);
+ if (!server1 || !server2) {
+ return 0;
+ }
+
+ res = 0;
+ switch( sortKey ) {
+ case SORT_HOST:
+ res = Q_stricmp( server1->hostName, server2->hostName );
+ break;
+
+ case SORT_MAP:
+ res = Q_stricmp( server1->mapName, server2->mapName );
+ break;
+ case SORT_CLIENTS:
+ if (server1->clients < server2->clients) {
+ res = -1;
+ }
+ else if (server1->clients > server2->clients) {
+ res = 1;
+ }
+ else {
+ res = 0;
+ }
+ break;
+ case SORT_GAME:
+ if (server1->gameType < server2->gameType) {
+ res = -1;
+ }
+ else if (server1->gameType > server2->gameType) {
+ res = 1;
+ }
+ else {
+ res = 0;
+ }
+ break;
+ case SORT_PING:
+ if (server1->ping < server2->ping) {
+ res = -1;
+ }
+ else if (server1->ping > server2->ping) {
+ res = 1;
+ }
+ else {
+ res = 0;
+ }
+ break;
+ }
+
+ if (sortDir) {
+ if (res < 0)
+ return 1;
+ if (res > 0)
+ return -1;
+ return 0;
+ }
+ return res;
+}
+
+/*
+====================
+LAN_GetPingQueueCount
+====================
+*/
+static int LAN_GetPingQueueCount( void ) {
+ return (CL_GetPingQueueCount());
+}
+
+/*
+====================
+LAN_ClearPing
+====================
+*/
+static void LAN_ClearPing( int n ) {
+ CL_ClearPing( n );
+}
+
+/*
+====================
+LAN_GetPing
+====================
+*/
+static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
+ CL_GetPing( n, buf, buflen, pingtime );
+}
+
+/*
+====================
+LAN_GetPingInfo
+====================
+*/
+static void LAN_GetPingInfo( int n, char *buf, int buflen ) {
+ CL_GetPingInfo( n, buf, buflen );
+}
+
+/*
+====================
+LAN_MarkServerVisible
+====================
+*/
+static void LAN_MarkServerVisible(int source, int n, qboolean visible ) {
+ if (n == -1) {
+ int count = MAX_OTHER_SERVERS;
+ serverInfo_t *server = NULL;
+ switch (source) {
+ case AS_LOCAL :
+ server = &cls.localServers[0];
+ break;
+ case AS_MPLAYER :
+ server = &cls.mplayerServers[0];
+ break;
+ case AS_GLOBAL :
+ server = &cls.globalServers[0];
+ count = MAX_GLOBAL_SERVERS;
+ break;
+ case AS_FAVORITES :
+ server = &cls.favoriteServers[0];
+ break;
+ }
+ if (server) {
+ for (n = 0; n < count; n++) {
+ server[n].visible = visible;
+ }
+ }
+
+ } else {
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ cls.localServers[n].visible = visible;
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ cls.mplayerServers[n].visible = visible;
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ cls.globalServers[n].visible = visible;
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ cls.favoriteServers[n].visible = visible;
+ }
+ break;
+ }
+ }
+}
+
+
+/*
+=======================
+LAN_ServerIsVisible
+=======================
+*/
+static int LAN_ServerIsVisible(int source, int n ) {
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return cls.localServers[n].visible;
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return cls.mplayerServers[n].visible;
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ return cls.globalServers[n].visible;
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return cls.favoriteServers[n].visible;
+ }
+ break;
+ }
+ return qfalse;
+}
+
+/*
+=======================
+LAN_UpdateVisiblePings
+=======================
+*/
+qboolean LAN_UpdateVisiblePings(int source ) {
+ return CL_UpdateVisiblePings_f(source);
+}
+
+/*
+====================
+LAN_GetServerStatus
+====================
+*/
+int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) {
+ return CL_ServerStatus( serverAddress, serverStatus, maxLen );
+}
+
+/*
+====================
+CL_GetGlConfig
+====================
+*/
+static void CL_GetGlconfig( glconfig_t *config ) {
+ *config = cls.glconfig;
+}
+
+/*
+====================
+GetClipboardData
+====================
+*/
+static void GetClipboardData( char *buf, int buflen ) {
+ char *cbd;
+
+ cbd = Sys_GetClipboardData();
+
+ if ( !cbd ) {
+ *buf = 0;
+ return;
+ }
+
+ Q_strncpyz( buf, cbd, buflen );
+
+ Z_Free( cbd );
+}
+
+/*
+====================
+Key_KeynumToStringBuf
+====================
+*/
+static void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
+ Q_strncpyz( buf, Key_KeynumToString( keynum ), buflen );
+}
+
+/*
+====================
+Key_GetBindingBuf
+====================
+*/
+static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
+ char *value;
+
+ value = Key_GetBinding( keynum );
+ if ( value ) {
+ Q_strncpyz( buf, value, buflen );
+ }
+ else {
+ *buf = 0;
+ }
+}
+
+/*
+====================
+Key_GetCatcher
+====================
+*/
+int Key_GetCatcher( void ) {
+ return cls.keyCatchers;
+}
+
+/*
+====================
+Ket_SetCatcher
+====================
+*/
+void Key_SetCatcher( int catcher ) {
+ cls.keyCatchers = catcher;
+}
+
+
+/*
+====================
+CLUI_GetCDKey
+====================
+*/
+static void CLUI_GetCDKey( char *buf, int buflen ) {
+ cvar_t *fs;
+ fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
+ if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
+ Com_Memcpy( buf, &cl_cdkey[16], 16);
+ buf[16] = 0;
+ } else {
+ Com_Memcpy( buf, cl_cdkey, 16);
+ buf[16] = 0;
+ }
+}
+
+
+/*
+====================
+CLUI_SetCDKey
+====================
+*/
+static void CLUI_SetCDKey( char *buf ) {
+ cvar_t *fs;
+ fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
+ if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
+ Com_Memcpy( &cl_cdkey[16], buf, 16 );
+ cl_cdkey[32] = 0;
+ // set the flag so the fle will be written at the next opportunity
+ cvar_modifiedFlags |= CVAR_ARCHIVE;
+ } else {
+ Com_Memcpy( cl_cdkey, buf, 16 );
+ // set the flag so the fle will be written at the next opportunity
+ cvar_modifiedFlags |= CVAR_ARCHIVE;
+ }
+}
+
+/*
+====================
+GetConfigString
+====================
+*/
+static int GetConfigString(int index, char *buf, int size)
+{
+ int offset;
+
+ if (index < 0 || index >= MAX_CONFIGSTRINGS)
+ return qfalse;
+
+ offset = cl.gameState.stringOffsets[index];
+ if (!offset) {
+ if( size ) {
+ buf[0] = 0;
+ }
+ return qfalse;
+ }
+
+ Q_strncpyz( buf, cl.gameState.stringData+offset, size);
+
+ return qtrue;
+}
+
+/*
+====================
+FloatAsInt
+====================
+*/
+static int FloatAsInt( float f ) {
+ int temp;
+
+ *(float *)&temp = f;
+
+ return temp;
+}
+
+/*
+====================
+CL_UISystemCalls
+
+The ui module is making a system call
+====================
+*/
+long CL_UISystemCalls( long *args ) {
+ switch( args[0] ) {
+ case UI_ERROR:
+ Com_Error( ERR_DROP, "%s", VMA(1) );
+ return 0;
+
+ case UI_PRINT:
+ Com_Printf( "%s", VMA(1) );
+ return 0;
+
+ case UI_MILLISECONDS:
+ return Sys_Milliseconds();
+
+ case UI_CVAR_REGISTER:
+ Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
+ return 0;
+
+ case UI_CVAR_UPDATE:
+ Cvar_Update( VMA(1) );
+ return 0;
+
+ case UI_CVAR_SET:
+ Cvar_Set( VMA(1), VMA(2) );
+ return 0;
+
+ case UI_CVAR_VARIABLEVALUE:
+ return FloatAsInt( Cvar_VariableValue( VMA(1) ) );
+
+ case UI_CVAR_VARIABLESTRINGBUFFER:
+ Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
+ return 0;
+
+ case UI_CVAR_SETVALUE:
+ Cvar_SetValue( VMA(1), VMF(2) );
+ return 0;
+
+ case UI_CVAR_RESET:
+ Cvar_Reset( VMA(1) );
+ return 0;
+
+ case UI_CVAR_CREATE:
+ Cvar_Get( VMA(1), VMA(2), args[3] );
+ return 0;
+
+ case UI_CVAR_INFOSTRINGBUFFER:
+ Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
+ return 0;
+
+ case UI_ARGC:
+ return Cmd_Argc();
+
+ case UI_ARGV:
+ Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
+ return 0;
+
+ case UI_CMD_EXECUTETEXT:
+ Cbuf_ExecuteText( args[1], VMA(2) );
+ return 0;
+
+ case UI_FS_FOPENFILE:
+ return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
+
+ case UI_FS_READ:
+ FS_Read2( VMA(1), args[2], args[3] );
+ return 0;
+
+ case UI_FS_WRITE:
+ FS_Write( VMA(1), args[2], args[3] );
+ return 0;
+
+ case UI_FS_FCLOSEFILE:
+ FS_FCloseFile( args[1] );
+ return 0;
+
+ case UI_FS_GETFILELIST:
+ return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );
+
+ case UI_FS_SEEK:
+ return FS_Seek( args[1], args[2], args[3] );
+
+ case UI_R_REGISTERMODEL:
+ return re.RegisterModel( VMA(1) );
+
+ case UI_R_REGISTERSKIN:
+ return re.RegisterSkin( VMA(1) );
+
+ case UI_R_REGISTERSHADERNOMIP:
+ return re.RegisterShaderNoMip( VMA(1) );
+
+ case UI_R_CLEARSCENE:
+ re.ClearScene();
+ return 0;
+
+ case UI_R_ADDREFENTITYTOSCENE:
+ re.AddRefEntityToScene( VMA(1) );
+ return 0;
+
+ case UI_R_ADDPOLYTOSCENE:
+ re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
+ return 0;
+
+ case UI_R_ADDLIGHTTOSCENE:
+ re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
+ return 0;
+
+ case UI_R_RENDERSCENE:
+ re.RenderScene( VMA(1) );
+ return 0;
+
+ case UI_R_SETCOLOR:
+ re.SetColor( VMA(1) );
+ return 0;
+
+ case UI_R_DRAWSTRETCHPIC:
+ re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
+ return 0;
+
+ case UI_R_MODELBOUNDS:
+ re.ModelBounds( args[1], VMA(2), VMA(3) );
+ return 0;
+
+ case UI_UPDATESCREEN:
+ SCR_UpdateScreen();
+ return 0;
+
+ case UI_CM_LERPTAG:
+ re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
+ return 0;
+
+ case UI_S_REGISTERSOUND:
+ return S_RegisterSound( VMA(1), args[2] );
+
+ case UI_S_STARTLOCALSOUND:
+ S_StartLocalSound( args[1], args[2] );
+ return 0;
+
+ case UI_KEY_KEYNUMTOSTRINGBUF:
+ Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
+ return 0;
+
+ case UI_KEY_GETBINDINGBUF:
+ Key_GetBindingBuf( args[1], VMA(2), args[3] );
+ return 0;
+
+ case UI_KEY_SETBINDING:
+ Key_SetBinding( args[1], VMA(2) );
+ return 0;
+
+ case UI_KEY_ISDOWN:
+ return Key_IsDown( args[1] );
+
+ case UI_KEY_GETOVERSTRIKEMODE:
+ return Key_GetOverstrikeMode();
+
+ case UI_KEY_SETOVERSTRIKEMODE:
+ Key_SetOverstrikeMode( args[1] );
+ return 0;
+
+ case UI_KEY_CLEARSTATES:
+ Key_ClearStates();
+ return 0;
+
+ case UI_KEY_GETCATCHER:
+ return Key_GetCatcher();
+
+ case UI_KEY_SETCATCHER:
+ Key_SetCatcher( args[1] );
+ return 0;
+
+ case UI_GETCLIPBOARDDATA:
+ GetClipboardData( VMA(1), args[2] );
+ return 0;
+
+ case UI_GETCLIENTSTATE:
+ GetClientState( VMA(1) );
+ return 0;
+
+ case UI_GETGLCONFIG:
+ CL_GetGlconfig( VMA(1) );
+ return 0;
+
+ case UI_GETCONFIGSTRING:
+ return GetConfigString( args[1], VMA(2), args[3] );
+
+ case UI_LAN_LOADCACHEDSERVERS:
+ LAN_LoadCachedServers();
+ return 0;
+
+ case UI_LAN_SAVECACHEDSERVERS:
+ LAN_SaveServersToCache();
+ return 0;
+
+ case UI_LAN_ADDSERVER:
+ return LAN_AddServer(args[1], VMA(2), VMA(3));
+
+ case UI_LAN_REMOVESERVER:
+ LAN_RemoveServer(args[1], VMA(2));
+ return 0;
+
+ case UI_LAN_GETPINGQUEUECOUNT:
+ return LAN_GetPingQueueCount();
+
+ case UI_LAN_CLEARPING:
+ LAN_ClearPing( args[1] );
+ return 0;
+
+ case UI_LAN_GETPING:
+ LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
+ return 0;
+
+ case UI_LAN_GETPINGINFO:
+ LAN_GetPingInfo( args[1], VMA(2), args[3] );
+ return 0;
+
+ case UI_LAN_GETSERVERCOUNT:
+ return LAN_GetServerCount(args[1]);
+
+ case UI_LAN_GETSERVERADDRESSSTRING:
+ LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] );
+ return 0;
+
+ case UI_LAN_GETSERVERINFO:
+ LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] );
+ return 0;
+
+ case UI_LAN_GETSERVERPING:
+ return LAN_GetServerPing( args[1], args[2] );
+
+ case UI_LAN_MARKSERVERVISIBLE:
+ LAN_MarkServerVisible( args[1], args[2], args[3] );
+ return 0;
+
+ case UI_LAN_SERVERISVISIBLE:
+ return LAN_ServerIsVisible( args[1], args[2] );
+
+ case UI_LAN_UPDATEVISIBLEPINGS:
+ return LAN_UpdateVisiblePings( args[1] );
+
+ case UI_LAN_RESETPINGS:
+ LAN_ResetPings( args[1] );
+ return 0;
+
+ case UI_LAN_SERVERSTATUS:
+ return LAN_GetServerStatus( VMA(1), VMA(2), args[3] );
+
+ case UI_LAN_COMPARESERVERS:
+ return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );
+
+ case UI_MEMORY_REMAINING:
+ return Hunk_MemoryRemaining();
+
+ case UI_GET_CDKEY:
+ CLUI_GetCDKey( VMA(1), args[2] );
+ return 0;
+
+ case UI_SET_CDKEY:
+ CLUI_SetCDKey( VMA(1) );
+ return 0;
+
+ case UI_SET_PBCLSTATUS:
+ return 0;
+
+ case UI_R_REGISTERFONT:
+ re.RegisterFont( VMA(1), args[2], VMA(3));
+ return 0;
+
+ case UI_MEMSET:
+ Com_Memset( VMA(1), args[2], args[3] );
+ return 0;
+
+ case UI_MEMCPY:
+ Com_Memcpy( VMA(1), VMA(2), args[3] );
+ return 0;
+
+ case UI_STRNCPY:
+ strncpy( VMA(1), VMA(2), args[3] );
+ return args[1];
+
+ case UI_SIN:
+ return FloatAsInt( sin( VMF(1) ) );
+
+ case UI_COS:
+ return FloatAsInt( cos( VMF(1) ) );
+
+ case UI_ATAN2:
+ return FloatAsInt( atan2( VMF(1), VMF(2) ) );
+
+ case UI_SQRT:
+ return FloatAsInt( sqrt( VMF(1) ) );
+
+ case UI_FLOOR:
+ return FloatAsInt( floor( VMF(1) ) );
+
+ case UI_CEIL:
+ return FloatAsInt( ceil( VMF(1) ) );
+
+ case UI_PC_ADD_GLOBAL_DEFINE:
+ return botlib_export->PC_AddGlobalDefine( VMA(1) );
+ case UI_PC_LOAD_SOURCE:
+ return botlib_export->PC_LoadSourceHandle( VMA(1) );
+ case UI_PC_FREE_SOURCE:
+ return botlib_export->PC_FreeSourceHandle( args[1] );
+ case UI_PC_READ_TOKEN:
+ return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) );
+ case UI_PC_SOURCE_FILE_AND_LINE:
+ return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );
+
+ case UI_S_STOPBACKGROUNDTRACK:
+ S_StopBackgroundTrack();
+ return 0;
+ case UI_S_STARTBACKGROUNDTRACK:
+ S_StartBackgroundTrack( VMA(1), VMA(2));
+ return 0;
+
+ case UI_REAL_TIME:
+ return Com_RealTime( VMA(1) );
+
+ case UI_CIN_PLAYCINEMATIC:
+ Com_DPrintf("UI_CIN_PlayCinematic\n");
+ return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);
+
+ case UI_CIN_STOPCINEMATIC:
+ return CIN_StopCinematic(args[1]);
+
+ case UI_CIN_RUNCINEMATIC:
+ return CIN_RunCinematic(args[1]);
+
+ case UI_CIN_DRAWCINEMATIC:
+ CIN_DrawCinematic(args[1]);
+ return 0;
+
+ case UI_CIN_SETEXTENTS:
+ CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
+ return 0;
+
+ case UI_R_REMAP_SHADER:
+ re.RemapShader( VMA(1), VMA(2), VMA(3) );
+ return 0;
+
+ case UI_VERIFY_CDKEY:
+ return CL_CDKeyValidate(VMA(1), VMA(2));
+
+
+
+ default:
+ Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );
+
+ }
+
+ return 0;
+}
+
+/*
+====================
+CL_ShutdownUI
+====================
+*/
+void CL_ShutdownUI( void ) {
+ cls.keyCatchers &= ~KEYCATCH_UI;
+ cls.uiStarted = qfalse;
+ if ( !uivm ) {
+ return;
+ }
+ VM_Call( uivm, UI_SHUTDOWN );
+ VM_Free( uivm );
+ uivm = NULL;
+}
+
+/*
+====================
+CL_InitUI
+====================
+*/
+#define UI_OLD_API_VERSION 4
+
+void CL_InitUI( void ) {
+ int v;
+ vmInterpret_t interpret;
+
+ // load the dll or bytecode
+ if ( cl_connectedToPureServer != 0 ) {
+ // if sv_pure is set we only allow qvms to be loaded
+ interpret = VMI_COMPILED;
+ }
+ else {
+ interpret = Cvar_VariableValue( "vm_ui" );
+ }
+ uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
+ if ( !uivm ) {
+ Com_Error( ERR_FATAL, "VM_Create on UI failed" );
+ }
+
+ // sanity check
+ v = VM_Call( uivm, UI_GETAPIVERSION );
+ if (v == UI_OLD_API_VERSION) {
+// Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v );
+ // init for this gamestate
+ VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE));
+ }
+ else if (v != UI_API_VERSION) {
+ Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
+ cls.uiStarted = qfalse;
+ }
+ else {
+ // init for this gamestate
+ VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE) );
+ }
+}
+
+qboolean UI_usesUniqueCDKey( void ) {
+ if (uivm) {
+ return (VM_Call( uivm, UI_HASUNIQUECDKEY) == qtrue);
+ } else {
+ return qfalse;
+ }
+}
+
+/*
+====================
+UI_GameCommand
+
+See if the current console command is claimed by the ui
+====================
+*/
+qboolean UI_GameCommand( void ) {
+ if ( !uivm ) {
+ return qfalse;
+ }
+
+ return VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
+}