diff options
author | Zachary Slater <zachary@ioquake.org> | 2011-11-24 23:19:04 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-12 20:13:59 +0000 |
commit | 821d806be093085aa1d2a6e731eac7758211fcdf (patch) | |
tree | 2409391d7aa35df3acab7d0f1aff1318e94a70c3 /make-macosx.sh | |
parent | edf9f43e2a99e183b54011b42a1b0444a1aeb6d9 (diff) |
Fixed that, still do not run this. I'm not sure why but the video mode handling doesn't work today in Mac OS X 10.7 and recovering is difficult.
Diffstat (limited to 'make-macosx.sh')
-rwxr-xr-x | make-macosx.sh | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/make-macosx.sh b/make-macosx.sh index e3535e9d..c3ed5347 100755 --- a/make-macosx.sh +++ b/make-macosx.sh @@ -1,34 +1,34 @@ #!/bin/sh APPBUNDLE=ioquake3.app -BINARY=ioquake3.x64 -DEDBIN=ioq3ded.x64 +BINARY=ioquake3.x86_64 +DEDBIN=ioq3ded.x86_64 PKGINFO=APPLIOQ3 ICNS=misc/quake3.icns -DESTDIR=build/release-darwin-x64 +DESTDIR=build/release-darwin-x86_64 BASEDIR=baseq3 MPACKDIR=missionpack -RENDERDIR=build/release-darwin-x64 +RENDERDIR=build/release-darwin-x86_64 BIN_OBJ=" - build/release-darwin-x64/ioquake3.x64 + build/release-darwin-x86_64/ioquake3.x86_64 " BIN_DEDOBJ=" - build/release-darwin-x64/ioq3ded.x64 + build/release-darwin-x86_64/ioq3ded.x86_64 " BASE_OBJ=" - build/release-darwin-x64/$BASEDIR/cgamex64.dylib - build/release-darwin-x64/$BASEDIR/uix64.dylib - build/release-darwin-x64/$BASEDIR/qagamex64.dylib + build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib + build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib + build/release-darwin-x86_64/$BASEDIR/qagamex86_64.dylib " MPACK_OBJ=" - build/release-darwin-x64/$MPACKDIR/cgamex64.dylib - build/release-darwin-x64/$MPACKDIR/uix64.dylib - build/release-darwin-x64/$MPACKDIR/qagamex64.dylib + build/release-darwin-x86_64/$MPACKDIR/cgamex86_64.dylib + build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib + build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib " RENDER_OBJ=" - build/release-darwin-x64/renderer_opengl1_smp_x64.dylib - build/release-darwin-x64/renderer_opengl1_x64.dylib + build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib + build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib " cd `dirname $0` @@ -49,7 +49,7 @@ unset X86_CFLAGS unset X86_LDFLAGS if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then X86_SDK=/Developer/SDKs/MacOSX10.5.sdk - X86_CFLAGS="-arch x64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \ + X86_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1050" X86_LDFLAGS=" -mmacosx-version-min=10.5" fi @@ -67,10 +67,10 @@ NCPU=`sysctl -n hw.ncpu` # intel client and server -if [ -d build/release-darwin-x64 ]; then - rm -r build/release-darwin-x64 +if [ -d build/release-darwin-x86_64 ]; then + rm -r build/release-darwin-x86_64 fi -(ARCH=x64 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1; +(ARCH=x86_64 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1; echo "Creating .app bundle $DESTDIR/$APPBUNDLE" if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then |