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authorTim Angus <tim@ngus.net>2006-06-10 22:06:00 +0000
committerTim Angus <tim@ngus.net>2006-06-10 22:06:00 +0000
commit35d65e7ce52575407adb5e101590aec3ab95f772 (patch)
treefed9c02308cd9aaad6fe3c852e46082aa4ba498e /misc
parentb68c8fc89f688ee6d0e1fa095cb29f6d2190c791 (diff)
* Fix to worldspawn defaults bug
* Fix to > max damage zap bug * Add g_mapConfigs * Fix item switch when run out of ammo * Fix client side buildable tracing * Fix misc_portal_surface documentation
Diffstat (limited to 'misc')
-rw-r--r--misc/entities.def14
1 files changed, 8 insertions, 6 deletions
diff --git a/misc/entities.def b/misc/entities.def
index cc14f59a..9a1da2bd 100644
--- a/misc/entities.def
+++ b/misc/entities.def
@@ -925,13 +925,8 @@ notteam: when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single Player mode (bot play mode).
--------- SPAWNFLAGS --------
-SLOWROTATE: makes the portal camera rotate slowly along the roll axis.
-
-FASTROTATE: makes the portal camera rotate faster along the roll axis.
-
-------- NOTES --------
-Both the setting "angles" key or "targeting a target_position" methods can be used to aim the camera. However, the target_position method is simpler. In both cases, the "roll" key must be used to set the roll angle. If either the SLOWROTATE or FASTROTATE spawnflag is set, then the "roll" value is irrelevant.
+Both the setting "angles" key or "targeting a target_position" methods can be used to aim the camera. However, the target_position method is simpler. In both cases, the "roll" key must be used to set the roll angle.
*/
//=============================================================================
@@ -948,6 +943,13 @@ notteam: when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single Player mode (bot play mode).
+-------- SPAWNFLAGS --------
+SLOWROTATE: makes the portal camera rotate slowly along the roll axis.
+
+FASTROTATE: makes the portal camera rotate faster along the roll axis.
+
+NOROTATE: no rolling at all.
+
-------- NOTES --------
The entity must be no farther than 64 units away from the portal surface to lock onto it. To make a mirror, apply the common/mirror shader to the surface, place this entity near it but don't target a misc_portal_camera.
*/