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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:13:35 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:46 +0000
commit9eb4b3aeea163884d5b07b5af9ed8189f086ce02 (patch)
treef7b9b1a83034e3a8790a02bf04cbf5b9c5856bd7 /models/buildables/barricade
parentd9d4a8c3cb1fb226738278923cf8d5ba2b74efdf (diff)
Added shader/particle scripts to version control.
Diffstat (limited to 'models/buildables/barricade')
-rw-r--r--models/buildables/barricade/animation.cfg17
1 files changed, 17 insertions, 0 deletions
diff --git a/models/buildables/barricade/animation.cfg b/models/buildables/barricade/animation.cfg
new file mode 100644
index 00000000..6690ec73
--- /dev/null
+++ b/models/buildables/barricade/animation.cfg
@@ -0,0 +1,17 @@
+//barricade
+0 12 0 24 // CONSTRUCT1
+0 12 0 24 // CONSTRUCT1
+12 1 1 24 // IDLE1
+0 0 0 24 // IDLE2
+0 0 0 0 // IDLE3
+39 9 0 48 // ATTACK1 (shrink)
+39 -9 0 48 // ATTACK2 (unshrink)
+0 0 0 0 // SPAWN1
+0 0 0 0 // SPAWN2
+12 12 0 24 // PAIN1
+48 1 0 24 // PAIN2
+36 12 0 24 // DESTROY
+0 0 0 0 // DESTROY2
+48 1 1 1 // DEAD
+
+//12 frames for each pain, 6 going down 6 going up