diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:16:30 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:48 +0000 |
commit | c24c98e51210879202c4c275831afb72b4eb69ff (patch) | |
tree | cb8913bd348cfb9f1920bbf920bc3a0e189a909c /models/buildables | |
parent | fd3de48aeee45b7e45f97aa75cea335382fa04f1 (diff) |
* Acid tube animation fixed (used to include part of dying animation!)
* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation
* Class X not allowed at stage # fixed to show the right stage number
* Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled!
Diffstat (limited to 'models/buildables')
-rw-r--r-- | models/buildables/acid_tube/animation.cfg | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/models/buildables/acid_tube/animation.cfg b/models/buildables/acid_tube/animation.cfg new file mode 100644 index 00000000..d7ff6a14 --- /dev/null +++ b/models/buildables/acid_tube/animation.cfg @@ -0,0 +1,15 @@ +//acid tube
+0 12 0 24 // CONSTRUCT1
+0 12 0 24 // CONSTRUCT2
+12 1 0 24 // IDLE1
+0 0 0 0 // IDLE2
+0 0 0 0 // IDLE3
+13 19 0 24 // ATTACK1
+0 0 0 1 // ATTACK2
+0 0 0 1 // SPAWN1
+0 0 0 1 // SPAWN2
+12 8 0 12 // PAIN1
+0 0 0 1 // PAIN2
+0 -12 0 16 // DESTROY
+12 0 0 12 // DESTROY2
+0 1 1 1 // DESTROYED
|