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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:14:57 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:47 +0000
commitb4d3fc69f691cbe19cecf0f3c99e8eed64dc3ddf (patch)
tree7c60d559a322c2a72b215a7b70274e60e33e3baf /models/players/human_base/locdamage.cfg
parentb6ce8f15e93332e5da2f335905ffe06a1cf8e97f (diff)
* Damage regions are no longer included in non-locational damage
calculations * Light armour angles reverted to 100/80/100/80 * Norfenstein's balance changes for Dretch HP which got lost before somehow
Diffstat (limited to 'models/players/human_base/locdamage.cfg')
-rw-r--r--models/players/human_base/locdamage.cfg23
1 files changed, 2 insertions, 21 deletions
diff --git a/models/players/human_base/locdamage.cfg b/models/players/human_base/locdamage.cfg
index 11a7393e..cc4fd655 100644
--- a/models/players/human_base/locdamage.cfg
+++ b/models/players/human_base/locdamage.cfg
@@ -4,16 +4,7 @@
maxHeight 0.5
minAngle 0
maxAngle 360
- modifier 0.75
-}
-
-// back
-{
- minHeight 0.5
- maxHeight 0.9
- minAngle 270
- maxAngle 90
- modifier 1.25
+ modifier 0.5
}
// head
@@ -31,17 +22,7 @@
maxHeight 0.3
minAngle 0
maxAngle 360
- modifier 0.75
- crouch
-}
-
-// back, crouched
-{
- minHeight 0.3
- maxHeight 0.86
- minAngle 270
- maxAngle 90
- modifier 1.25
+ modifier 0.5
crouch
}