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authorTim Angus <tim@ngus.net>2009-10-03 12:45:33 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:13 +0000
commit947d079b94b7cfb2cf42d612ede728c34552d373 (patch)
treeead3843ec6fdf437ca2e2837e613236135f8e426 /models/players/human_bsuit/locdamage.cfg
parent6abb3c81bbf7eee17dbc2662beda49bfd1353f6f (diff)
* Move all non-source-code to assets directory
Diffstat (limited to 'models/players/human_bsuit/locdamage.cfg')
-rw-r--r--models/players/human_bsuit/locdamage.cfg29
1 files changed, 0 insertions, 29 deletions
diff --git a/models/players/human_bsuit/locdamage.cfg b/models/players/human_bsuit/locdamage.cfg
deleted file mode 100644
index 63a6264b..00000000
--- a/models/players/human_bsuit/locdamage.cfg
+++ /dev/null
@@ -1,29 +0,0 @@
-// These regions must cover the entire body and cannot overlap otherwise
-// the non-locational damage calculation will not be correct!
-
-{
- name "legs"
- minHeight 0.0
- maxHeight 0.5
- minAngle 0
- maxAngle 360
- modifier 0.5
-}
-
-{
- name "torso"
- minHeight 0.5
- maxHeight 0.9
- minAngle 0
- maxAngle 360
- modifier 1.0
-}
-
-{
- name "head"
- minHeight 0.9
- maxHeight 1.0
- minAngle 0
- maxAngle 360
- modifier 1.5
-}