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| author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:30:33 +0000 |
|---|---|---|
| committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:03 +0000 |
| commit | ca3ade0361afe2b5d87c7a46543e6937b04b89bf (patch) | |
| tree | 1bd831b9fe1d0ffbc8f57f6b5029aafff79aa386 /models/weapons/lcannon | |
| parent | 4249be79aaab686a2df532ab6e18ead135aff5c6 (diff) | |
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
* Fixed Tesla Generator not firing over turrets or missing small aliens entirely -- it now shoots from the top of its bounding box to the top of its target's bounding box
* Dying, evolving, or changing teams properly resets the weapon
Flame thrower changes:
* Reverted flame thrower missile radius to 15
* Muzzle is offset for flame thrower to shoot from the hand
Diffstat (limited to 'models/weapons/lcannon')
0 files changed, 0 insertions, 0 deletions
