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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:16:30 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:48 +0000
commitc24c98e51210879202c4c275831afb72b4eb69ff (patch)
treecb8913bd348cfb9f1920bbf920bc3a0e189a909c /models/weapons/level1upg
parentfd3de48aeee45b7e45f97aa75cea335382fa04f1 (diff)
* Acid tube animation fixed (used to include part of dying animation!)
* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation * Class X not allowed at stage # fixed to show the right stage number * Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled!
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