diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:16:30 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:48 +0000 |
commit | c24c98e51210879202c4c275831afb72b4eb69ff (patch) | |
tree | cb8913bd348cfb9f1920bbf920bc3a0e189a909c /models/weapons/level1upg | |
parent | fd3de48aeee45b7e45f97aa75cea335382fa04f1 (diff) |
* Acid tube animation fixed (used to include part of dying animation!)
* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation
* Class X not allowed at stage # fixed to show the right stage number
* Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled!
Diffstat (limited to 'models/weapons/level1upg')
0 files changed, 0 insertions, 0 deletions