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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 11:23:56 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:57 +0000
commit0bc3d8e9162c50affb4d09e1f50badeb898dbfcc (patch)
treecf8d06ef9da656e4ff020fceb4f8550177e241ff /models/weapons/level2upg
parent73418a947501e6da7e5354aa0cf002318764ba3f (diff)
* Shut up some compiler warnings (but not all of them)
* Move ClientCommand error messages to menu system * cg_disableWarningDialogs 2 == no messages at all * decide clientside what kind of dialog to use and merge some redundant menus as a result * add spec dialog (pretty much identical to human/alien dialogs)
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