diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:17:37 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:51 +0000 |
commit | a0c96de3cd2b5fd1b57276caafc07e17a54d001a (patch) | |
tree | 62bd36fdfa3e4a6fb6878898010d7cf3711f0a3a /models/weapons/mdriver | |
parent | 6916f8fb5d3a19bf0bdfb84948b19445954306d9 (diff) |
Some more work on the Mass Driver:
* Fixed a bug in SnapVectorTowards which would snap incorrectly if the point was below the world origin. Also added an analogous function to work with normals (SnapVectorNormal).
* Added weapon.cfg to source control to set alwaysImpact (to show flash along with blood spurt when hitting a player).
* The maximum number of hits allowed moved to tremulous.h, set MDRIVER_MAX_HITS.
* Since a the visual effects changed, removed old massDriverFire() function and toggle switch.
Diffstat (limited to 'models/weapons/mdriver')
-rw-r--r-- | models/weapons/mdriver/weapon.cfg | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/models/weapons/mdriver/weapon.cfg b/models/weapons/mdriver/weapon.cfg new file mode 100644 index 00000000..2c74131f --- /dev/null +++ b/models/weapons/mdriver/weapon.cfg @@ -0,0 +1,13 @@ +weaponModel models/weapons/mdriver/mdriver.md3
+icon icons/iconw_driver
+crosshair 24 gfx/2d/crosshair-mdriver_s
+
+primary
+{
+ flashDlightColor 0.0 1.0 0.0
+ flashSound 0 models/weapons/mdriver/flash0.wav
+
+ impactMark 6 gfx/marks/bullet_mrk
+ impactParticleSystem models/weapons/mdriver/impactPS + alwaysImpact
+}
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