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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:17:37 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:49 +0000
commit0244441adde816d896eb05034b48202bc19e19dd (patch)
tree1e328564112a1d172523ca835c3c88268fd777c5 /models/weapons/prifle
parent7992017f0570eb540fdc886e5d389f3121b7feae (diff)
* Don't play EV_FALL_FAR sound if dead
* Merging some fixes from mgdev, courtesy of Michael "Risujin" Levin: - Ensure SnapVector always snaps downwards, rather than always towards 0 - Don't send score information that won't be displayed - /give poison as a human poisons rather than boosting * Remove some trailing whitespace * Remove some useless intermediate variables in cg_draw.c * Ammo/clips/build timer display depends on primary weapon rather than equipped - (this also fixes bug 3837)
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