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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:15:52 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:48 +0000
commit5399133ec251b57770a9adf2010af5547b9af16a (patch)
treed27c04f6b71e3bca6747019812c68c5210411479 /overrides/classes/level0.cfg
parentc133a4946ccaa0ab54ec48bdf1fed93ef761cf94 (diff)
* Lowered dretch zoffset a bit to better fit inside bounding box, increased shadow a bit to better fit the larger modelscale we are using
* Fulfilled benmachine's lolrequest: mass driver will not fire through players and buildables (but not teammates and team buildables if FF is off)
Diffstat (limited to 'overrides/classes/level0.cfg')
-rw-r--r--overrides/classes/level0.cfg4
1 files changed, 2 insertions, 2 deletions
diff --git a/overrides/classes/level0.cfg b/overrides/classes/level0.cfg
index a81fe1f6..5444fdfa 100644
--- a/overrides/classes/level0.cfg
+++ b/overrides/classes/level0.cfg
@@ -2,9 +2,9 @@ name "Dretch"
model level0
modelScale 1.2
skin default
-shadowScale 0.3
+shadowScale 0.5
hud alien_general_hud
-zOffset 1
+zOffset -2
mins -12 -12 -12
maxs 12 12 12
crouchMaxs 12 12 12