diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:32:18 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:06 +0000 |
commit | 588af5daec6d9508b6cf46335bfc6de72c82331f (patch) | |
tree | 9e5d007cf9d99e7cd9c0f9bc329f1315967cb2bf /overrides | |
parent | 03d3044a87e83a85a7365e77affc68986f093f22 (diff) |
* Options menu video modes glitch fixed (a backport)
* Scores will not be reset to 0 for players whose classes change while the scoreboard is showing
* Hive offset fixed so that less of the hive is sunk under the floor
* Buildable positioning cap-traces are cached, saving CPU
* Buildable cap-traces will not interact with bodies (players and buildables)
* For Aliens holding dodge while jumping will result in a weaker jump
Marauder walljump changes:
* Finds a wall regardless of where player is aiming
* No longer uses direction keys to direct walljump (player is using these to hug the wall!)
* Will direct jump in player's view direction
Diffstat (limited to 'overrides')
-rw-r--r-- | overrides/buildables/hive.cfg | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/overrides/buildables/hive.cfg b/overrides/buildables/hive.cfg index 296a9b0d..76821ff5 100644 --- a/overrides/buildables/hive.cfg +++ b/overrides/buildables/hive.cfg @@ -1,4 +1,4 @@ model 0 models/buildables/hive/hive.md3
mins -20 -20 -20
maxs 20 20 20
-zOffset 0
+zOffset -10
|