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authorDaniel Heitmann <dictvm@horrendum.de>2014-08-27 15:16:35 +0200
committerTim Angus <tim@ngus.net>2014-08-28 11:20:29 +0100
commit69aebaacc7b5926d4120f764fc3194dcf3e03d53 (patch)
tree0612f0473abd22f3b347be3b68619e0a9231949a /q3a.service
parentd8a3ee41876d988698fbe350eb09a5bbc01a2dca (diff)
removed absolute path to binary, removed sv_pure parameter
Diffstat (limited to 'q3a.service')
-rw-r--r--q3a.service4
1 files changed, 2 insertions, 2 deletions
diff --git a/q3a.service b/q3a.service
index 88ec16d5..d37c7f16 100644
--- a/q3a.service
+++ b/q3a.service
@@ -5,12 +5,12 @@ Description=This service spawns a ioquake3 dedicated server with sane defaults
[Service]
User=q3a
-ExecStart=/usr/local/games/ioquake3/ioq3ded.x86_64 +set dedicated 2 +set sv_pure 1
+ExecStart=$(which ioq3ded.x86_64) +set dedicated 2
Restart=on-abort
# there are several options to tweak the server's performance:
# net_port defines the UDP-port used for connections to the server
# fs_game should be the mod you want to play. Not necessary for vanilla-q3/FFA
-# dedicated 0 and 1 are LAN, 1 is Internet
+# dedicated 0 is non-dedicted an not available with ioq3ded, 1 is LAN, 2 is Internet
# sv_pure 1 prevents clients from using their own pk3-files
# com_hunkmegs defaults to 56, should be 128/192/256 on a modern system(?)
# rate 25000 defines the rate in which client & server communicate