diff options
| author | James Canete <use.less01@gmail.com> | 2012-11-20 03:34:16 +0000 | 
|---|---|---|
| committer | Tim Angus <tim@ngus.net> | 2013-01-12 21:24:50 +0000 | 
| commit | 94a474b4437b8ed749ab171b6d0a813cdee0bbde (patch) | |
| tree | 194ea37f44fd280c13042a4d98dccf75e0a19b4d /rend2-readme.txt | |
| parent | 582f9820eb140fccfacd43333199838898ebad2a (diff) | |
Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able.
Diffstat (limited to 'rend2-readme.txt')
| -rw-r--r-- | rend2-readme.txt | 84 | 
1 files changed, 45 insertions, 39 deletions
diff --git a/rend2-readme.txt b/rend2-readme.txt index 0fb6b34c..88f39bed 100644 --- a/rend2-readme.txt +++ b/rend2-readme.txt @@ -92,12 +92,18 @@ Cvars for simple rendering features:                                       0    - None. (default)                                       1-16 - Some.                                       17+  - Too much! -									  +    r_ssao                         - Enable screen-space ambient occlusion.                                     Currently eats framerate and has some -								   visible artifacts. -								     0 - No. (default) -									 1 - Yes. +                                   visible artifacts. +                                     0 - No. (default) +                                     1 - Yes. + +  r_softOverbright               - Enable software overbrighting.  This enables +                                   overbrighting even in a window.  Is disabled +                                   when r_toneMap 1 and r_hdr 1. +                                     0 - No. +                                     1 - Yes. (default)  Cvars for HDR and tonemapping:    r_hdr                          - Do scene rendering in a framebuffer with @@ -123,63 +129,63 @@ Cvars for HDR and tonemapping:    r_forceToneMap                 - Cheat.  Override built-in and map tonemap                                     settings and use cvars r_forceToneMapAvg, -								   r_forceToneMapMin, and r_forceToneMapMax. -								     0 - No. (default) -									 1 - Yes. +                                   r_forceToneMapMin, and r_forceToneMapMax. +                                     0 - No. (default) +                                     1 - Yes.    r_forceToneMapAvg              - Cheat.  Map average scene luminance to this                                     value, in powers of two.  Requires  -								   r_forceToneMap. -								    -2.0 - Dark. -								    -1.0 - Kinda dark. (default). -									 2.0 - Too bright. +                                   r_forceToneMap. +                                    -2.0 - Dark. +                                    -1.0 - Kinda dark. (default). +                                     2.0 - Too bright.    r_forceToneMapMin              - Cheat.  After mapping average, luminance                                     below this level is mapped to black. -								   Requires r_forceToneMap. -								    -5    - Not noticeable. -									-3.25 - Normal. (default) -									 0.0  - Too dark. +                                   Requires r_forceToneMap. +                                    -5    - Not noticeable. +                                    -3.25 - Normal. (default) +                                     0.0  - Too dark.    r_forceToneMapMin              - Cheat.  After mapping average, luminance                                     above this level is mapped to white. -								   Requires r_forceToneMap. -								    0.0 - Too bright. -									1.0 - Normal. (default). -									2.0 - Washed out. +                                   Requires r_forceToneMap. +                                    0.0 - Too bright. +                                    1.0 - Normal. (default). +                                    2.0 - Washed out.    r_autoExposure                 - Do automatic exposure based on scene                                     brightness.  Hardcoded to -2 to 2 on maps -								   that don't specify otherwise.  Requires +                                   that don't specify otherwise.  Requires                                     r_hdr, r_postprocess, and r_toneMap.                                       0 - No.                                       1 - Yes. (default) -									  +                                         r_forceAutoExposure            - Cheat.  Override built-in and map auto                                     exposure settings and use cvars -								   r_forceAutoExposureMin and  -								   r_forceAutoExposureMax. -								     0 - No. (default) -									 1 - Yes. +                                   r_forceAutoExposureMin and  +                                   r_forceAutoExposureMax. +                                     0 - No. (default) +                                     1 - Yes.    r_forceAutoExposureMin         - Cheat.  Set minimum exposure to this value,                                     in powers of two.  Requires -								   r_forceAutoExpsure. -								    -3.0 - Dimmer. -									-2.0 - Normal. (default) -									-1.0 - Brighter. +                                   r_forceAutoExpsure. +                                    -3.0 - Dimmer. +                                    -2.0 - Normal. (default) +                                    -1.0 - Brighter.    r_forceAutoExposureMax         - Cheat.  Set maximum exposure to this value,                                     in powers of two.  Requires -								   r_forceAutoExpsure. -								     1.0 - Dimmer. -									 2.0 - Normal. (default) -									 3.0 - Brighter. +                                   r_forceAutoExpsure. +                                     1.0 - Dimmer. +                                     2.0 - Normal. (default) +                                     3.0 - Brighter.    r_srgb                         - Treat all input textures as sRGB, and do                                     final rendering in a sRGB framebuffer.  Only -								   required if assets were created with it in -								   mind. +                                   required if assets were created with it in +                                   mind.                                       0 - No. (default)                                       1 - Yes. @@ -191,8 +197,8 @@ Cvars for advanced material usage:                                       1 - Yes. (default)                                       2 - Yes, and use Oren-Nayar reflectance                                           model. -								     3 - Yes, and use tri-Ace's Oren-Nayar -									     reflectance model. +                                     3 - Yes, and use tri-Ace's Oren-Nayar +                                         reflectance model.    r_specularMapping              - Enable specular mapping for materials that                                     support it, and also specify advanced @@ -563,7 +569,7 @@ contributed thoughts, ideas, and whole swaths of code to this project.    - Zachary 'Zakk' Slater, Thilo Schulz, Tim Angus, and the rest of the      ioquake3 team and contributors, for improving massively upon the raw Quake -	3 source, and accepting my and gimhael's modular renderer patch. +    3 source, and accepting my and gimhael's modular renderer patch.    - Robert 'Tr3B' Beckebans and the other contributors to XReaL, for letting me      liberally copy code from you. :) @@ -574,7 +580,7 @@ contributed thoughts, ideas, and whole swaths of code to this project.    - Yoshiharu Gotanda, Tatsuya Shoji, and the rest of tri-Ace's R&D Department,      for creating the tri-Ace shading equations and posting their derivations in -	simple English. +    simple English.    - Matthias 'gimhael' Bentrup, for random ideas and bits of code.  | 
