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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:30:33 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:03 +0000
commitca3ade0361afe2b5d87c7a46543e6937b04b89bf (patch)
tree1bd831b9fe1d0ffbc8f57f6b5029aafff79aa386 /scripts
parent4249be79aaab686a2df532ab6e18ead135aff5c6 (diff)
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
* Fixed Tesla Generator not firing over turrets or missing small aliens entirely -- it now shoots from the top of its bounding box to the top of its target's bounding box * Dying, evolving, or changing teams properly resets the weapon Flame thrower changes: * Reverted flame thrower missile radius to 15 * Muzzle is offset for flame thrower to shoot from the hand
Diffstat (limited to 'scripts')
-rw-r--r--scripts/weapons.particle7
1 files changed, 1 insertions, 6 deletions
diff --git a/scripts/weapons.particle b/scripts/weapons.particle
index 70d3c221..0b0f8fab 100644
--- a/scripts/weapons.particle
+++ b/scripts/weapons.particle
@@ -313,12 +313,7 @@ models/weapons/flamer/muzzlePS
velocityMagnitude 300
velocity 0 0 0 ~0
- accelerationType static
- accelerationDir linear
- accelerationMagnitude 50
- acceleration 0 0 1 ~0
-
- physicsRadius 8
+ physicsRadius 15
radius 0 4.0 40.0
alpha 0 1.0 1.0