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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:27:09 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:00 +0000
commite5d4b2471e72ff574ebc0d01afbab50fc447cf5a (patch)
tree852b809c6d12be200fb9d7fac8baf8132c140dfa /scripts
parent0cf04fe37fef2e827a95bb19926a3cbf8e98c581 (diff)
* Gave Painsaw a crappy looking crosshair
* Change turret behavior again to make them even dumber (will not stay "spun up" anymore or retarget without spinning up again) * DCC will not complain about an attack when something is deconstructed * Fixed "\sell upgrades" command emptying energy weapons when a battery pack was sold with it * Spectators moving to lock view points now set teleport bit, hopefully prevents the ugly lerping Hive changes: * Will not fire unless the missile can actually hit * Will fire from the hive tip rather than the center * Fixed broken code that made hive fire when shot from out of hive range
Diffstat (limited to 'scripts')
-rw-r--r--scripts/crosshairs.shader293
1 files changed, 293 insertions, 0 deletions
diff --git a/scripts/crosshairs.shader b/scripts/crosshairs.shader
new file mode 100644
index 00000000..91f565ad
--- /dev/null
+++ b/scripts/crosshairs.shader
@@ -0,0 +1,293 @@
+gfx/2d/crosshair-alien_s
+{
+ {
+ map gfx/2d/crosshair-alien.tga
+ blendfunc blend
+ rgbgen const ( 1.0 0.0 0.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-rifle_s
+{
+ {
+ map gfx/2d/crosshair-rifle.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-prifle_s
+{
+ {
+ map gfx/2d/crosshair-prifle.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-chaingun_s
+{
+ {
+ map gfx/2d/crosshair-chaingun.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-mdriver_s
+{
+ {
+ map gfx/2d/crosshair-mdriver.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-lcannon_s
+{
+ {
+ map gfx/2d/crosshair-lcannon.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-lgun_s
+{
+ {
+ map gfx/2d/crosshair-lgun.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-flamer_s
+{
+ {
+ clampmap gfx/2d/crosshair-flamer1.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.15
+ tcmod rotate 5
+ }
+ {
+ clampmap gfx/2d/crosshair-flamer1.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.15
+ tcmod rotate -5
+ }
+}
+gfx/2d/crosshair-psaw
+{
+ {
+ map gfx/2d/crosshair-psaw.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+*** 1,97 **** 0
+gfx/2d/crosshair-alien_s
+{
+ {
+ map gfx/2d/crosshair-alien.tga
+ blendfunc blend
+ rgbgen const ( 1.0 0.0 0.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-rifle_s
+{
+ {
+ map gfx/2d/crosshair-rifle.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-prifle_s
+{
+ {
+ map gfx/2d/crosshair-prifle.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-chaingun_s
+{
+ {
+ map gfx/2d/crosshair-chaingun.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-mdriver_s
+{
+ {
+ map gfx/2d/crosshair-mdriver.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-lcannon_s
+{
+ {
+ map gfx/2d/crosshair-lcannon.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-lgun_s
+{
+ {
+ map gfx/2d/crosshair-lgun.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-flamer_s
+{
+ {
+ clampmap gfx/2d/crosshair-flamer1.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.15
+ tcmod rotate 5
+ }
+ {
+ clampmap gfx/2d/crosshair-flamer1.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.15
+ tcmod rotate -5
+ }
+}
+gfx/2d/crosshair-psaw
+{
+ {
+ map gfx/2d/crosshair-psaw.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+*** 1,97 **** 0
+gfx/2d/crosshair-alien_s
+{
+ {
+ map gfx/2d/crosshair-alien.tga
+ blendfunc blend
+ rgbgen const ( 1.0 0.0 0.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-rifle_s
+{
+ {
+ map gfx/2d/crosshair-rifle.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-prifle_s
+{
+ {
+ map gfx/2d/crosshair-prifle.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-chaingun_s
+{
+ {
+ map gfx/2d/crosshair-chaingun.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-mdriver_s
+{
+ {
+ map gfx/2d/crosshair-mdriver.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-lcannon_s
+{
+ {
+ map gfx/2d/crosshair-lcannon.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-lgun_s
+{
+ {
+ map gfx/2d/crosshair-lgun.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+
+gfx/2d/crosshair-flamer_s
+{
+ {
+ clampmap gfx/2d/crosshair-flamer1.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.15
+ tcmod rotate 5
+ }
+ {
+ clampmap gfx/2d/crosshair-flamer1.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.15
+ tcmod rotate -5
+ }
+}
+gfx/2d/crosshair-psaw
+{
+ {
+ map gfx/2d/crosshair-psaw.tga
+ blendfunc blend
+ rgbgen const ( 0.0 0.8 1.0 )
+ alphagen const 0.35
+ }
+}
+