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author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:28:03 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:01 +0000 |
commit | 650c8fab57707a2d32bd2bbf038085842f7f9ba8 (patch) | |
tree | f759f7378facb36ea71455d9e64b79efa1d41430 /src/AL/alc.h | |
parent | a1d19593a011737c5170c89973a352d511dc6d82 (diff) |
* Humans hit with Basilisk gas now show a particle effect until it wears off
* Basilisk gas view bob effect now properly accounts for shorter time due to protection
* SS_POISONCLOUDED moved to EF_POISONCLOUDED (which used to be EF_TALK for chat balloons)
* Added a userinfo cvar cg_alwaysSprint which, when enabled, makes humans sprint all the time (PS_ALWAYSSPRINT)
* Power bolt on the Human HUD glows when sprinting (not very visible though)
Diffstat (limited to 'src/AL/alc.h')
0 files changed, 0 insertions, 0 deletions