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authorTim Angus <tim@ngus.net>2013-01-21 22:40:05 +0000
committerTim Angus <tim@ngus.net>2014-08-28 11:01:50 +0100
commit0319df4301e9eca103f35ce2ff7e8f4c7b450c03 (patch)
tree87334b592f52f1a00c638641e2620cae85870059 /src/SDL12/include/SDL.h
parent9cbe2c1a320b30d7d8178123aea01396a996bef4 (diff)
Update bundled SDL headers/libs
Diffstat (limited to 'src/SDL12/include/SDL.h')
-rw-r--r--src/SDL12/include/SDL.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/src/SDL12/include/SDL.h b/src/SDL12/include/SDL.h
deleted file mode 100644
index 6087b7cd..00000000
--- a/src/SDL12/include/SDL.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2012 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/** @file SDL.h
- * Main include header for the SDL library
- */
-
-#ifndef _SDL_H
-#define _SDL_H
-
-#include "SDL_main.h"
-#include "SDL_stdinc.h"
-#include "SDL_audio.h"
-#include "SDL_cdrom.h"
-#include "SDL_cpuinfo.h"
-#include "SDL_endian.h"
-#include "SDL_error.h"
-#include "SDL_events.h"
-#include "SDL_loadso.h"
-#include "SDL_mutex.h"
-#include "SDL_rwops.h"
-#include "SDL_thread.h"
-#include "SDL_timer.h"
-#include "SDL_video.h"
-#include "SDL_version.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** @file SDL.h
- * @note As of version 0.5, SDL is loaded dynamically into the application
- */
-
-/** @name SDL_INIT Flags
- * These are the flags which may be passed to SDL_Init() -- you should
- * specify the subsystems which you will be using in your application.
- */
-/*@{*/
-#define SDL_INIT_TIMER 0x00000001
-#define SDL_INIT_AUDIO 0x00000010
-#define SDL_INIT_VIDEO 0x00000020
-#define SDL_INIT_CDROM 0x00000100
-#define SDL_INIT_JOYSTICK 0x00000200
-#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
-#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
-#define SDL_INIT_EVERYTHING 0x0000FFFF
-/*@}*/
-
-/** This function loads the SDL dynamically linked library and initializes
- * the subsystems specified by 'flags' (and those satisfying dependencies)
- * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
- */
-extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
-
-/** This function initializes specific SDL subsystems */
-extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
-
-/** This function cleans up specific SDL subsystems */
-extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
-
-/** This function returns mask of the specified subsystems which have
- * been initialized.
- * If 'flags' is 0, it returns a mask of all initialized subsystems.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
-
-/** This function cleans up all initialized subsystems and unloads the
- * dynamically linked library. You should call it upon all exit conditions.
- */
-extern DECLSPEC void SDLCALL SDL_Quit(void);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_H */