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authorTim Angus <tim@ngus.net>2009-10-26 00:10:07 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:05 +0000
commit0fed3b1c32d99560482ea162b197531439df76e5 (patch)
treedd5f74d3124715a538462aa474f9af294f79bbbd /src/SDL12/include/SDL.h
parentaf6fd4fa5aaa4dc7c59ae54ead20d5ef0fbcc946 (diff)
* Merge ioq3-r1708
Diffstat (limited to 'src/SDL12/include/SDL.h')
-rw-r--r--src/SDL12/include/SDL.h47
1 files changed, 27 insertions, 20 deletions
diff --git a/src/SDL12/include/SDL.h b/src/SDL12/include/SDL.h
index 60ac26ce..119ed7ff 100644
--- a/src/SDL12/include/SDL.h
+++ b/src/SDL12/include/SDL.h
@@ -1,6 +1,6 @@
/*
SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
+ Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@@ -20,7 +20,9 @@
slouken@libsdl.org
*/
-/* Main include header for the SDL library */
+/** @file SDL.h
+ * Main include header for the SDL library
+ */
#ifndef _SDL_H
#define _SDL_H
@@ -47,41 +49,46 @@
extern "C" {
#endif
-/* As of version 0.5, SDL is loaded dynamically into the application */
+/** @file SDL.h
+ * @note As of version 0.5, SDL is loaded dynamically into the application
+ */
-/* These are the flags which may be passed to SDL_Init() -- you should
- specify the subsystems which you will be using in your application.
-*/
+/** @name SDL_INIT Flags
+ * These are the flags which may be passed to SDL_Init() -- you should
+ * specify the subsystems which you will be using in your application.
+ */
+/*@{*/
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_CDROM 0x00000100
#define SDL_INIT_JOYSTICK 0x00000200
-#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
-#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
+#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
#define SDL_INIT_EVERYTHING 0x0000FFFF
+/*@}*/
-/* This function loads the SDL dynamically linked library and initializes
- * the subsystems specified by 'flags' (and those satisfying dependencies)
- * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
+/** This function loads the SDL dynamically linked library and initializes
+ * the subsystems specified by 'flags' (and those satisfying dependencies)
+ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
-/* This function initializes specific SDL subsystems */
+/** This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
-/* This function cleans up specific SDL subsystems */
+/** This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
-/* This function returns mask of the specified subsystems which have
- been initialized.
- If 'flags' is 0, it returns a mask of all initialized subsystems.
-*/
+/** This function returns mask of the specified subsystems which have
+ * been initialized.
+ * If 'flags' is 0, it returns a mask of all initialized subsystems.
+ */
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
-/* This function cleans up all initialized subsystems and unloads the
- * dynamically linked library. You should call it upon all exit conditions.
+/** This function cleans up all initialized subsystems and unloads the
+ * dynamically linked library. You should call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);