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authorTim Angus <tim@ngus.net>2013-01-21 22:40:05 +0000
committerTim Angus <tim@ngus.net>2014-08-28 11:01:50 +0100
commit0319df4301e9eca103f35ce2ff7e8f4c7b450c03 (patch)
tree87334b592f52f1a00c638641e2620cae85870059 /src/SDL12/include/SDL_keyboard.h
parent9cbe2c1a320b30d7d8178123aea01396a996bef4 (diff)
Update bundled SDL headers/libs
Diffstat (limited to 'src/SDL12/include/SDL_keyboard.h')
-rw-r--r--src/SDL12/include/SDL_keyboard.h135
1 files changed, 0 insertions, 135 deletions
diff --git a/src/SDL12/include/SDL_keyboard.h b/src/SDL12/include/SDL_keyboard.h
deleted file mode 100644
index 9d7129c5..00000000
--- a/src/SDL12/include/SDL_keyboard.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2012 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/** @file SDL_keyboard.h
- * Include file for SDL keyboard event handling
- */
-
-#ifndef _SDL_keyboard_h
-#define _SDL_keyboard_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_keysym.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** Keysym structure
- *
- * - The scancode is hardware dependent, and should not be used by general
- * applications. If no hardware scancode is available, it will be 0.
- *
- * - The 'unicode' translated character is only available when character
- * translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
- * this is a UNICODE character corresponding to the keypress. If the
- * high 9 bits of the character are 0, then this maps to the equivalent
- * ASCII character:
- * @code
- * char ch;
- * if ( (keysym.unicode & 0xFF80) == 0 ) {
- * ch = keysym.unicode & 0x7F;
- * } else {
- * An international character..
- * }
- * @endcode
- */
-typedef struct SDL_keysym {
- Uint8 scancode; /**< hardware specific scancode */
- SDLKey sym; /**< SDL virtual keysym */
- SDLMod mod; /**< current key modifiers */
- Uint16 unicode; /**< translated character */
-} SDL_keysym;
-
-/** This is the mask which refers to all hotkey bindings */
-#define SDL_ALL_HOTKEYS 0xFFFFFFFF
-
-/* Function prototypes */
-/**
- * Enable/Disable UNICODE translation of keyboard input.
- *
- * This translation has some overhead, so translation defaults off.
- *
- * @param[in] enable
- * If 'enable' is 1, translation is enabled.
- * If 'enable' is 0, translation is disabled.
- * If 'enable' is -1, the translation state is not changed.
- *
- * @return It returns the previous state of keyboard translation.
- */
-extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
-
-#define SDL_DEFAULT_REPEAT_DELAY 500
-#define SDL_DEFAULT_REPEAT_INTERVAL 30
-/**
- * Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
- *
- * @param[in] delay
- * 'delay' is the initial delay in ms between the time when a key is
- * pressed, and keyboard repeat begins.
- *
- * @param[in] interval
- * 'interval' is the time in ms between keyboard repeat events.
- *
- * If 'delay' is set to 0, keyboard repeat is disabled.
- */
-extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
-extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
-
-/**
- * Get a snapshot of the current state of the keyboard.
- * Returns an array of keystates, indexed by the SDLK_* syms.
- * Usage:
- * @code
- * Uint8 *keystate = SDL_GetKeyState(NULL);
- * if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
- * @endcode
- */
-extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
-
-/**
- * Get the current key modifier state
- */
-extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
-
-/**
- * Set the current key modifier state.
- * This does not change the keyboard state, only the key modifier flags.
- */
-extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
-
-/**
- * Get the name of an SDL virtual keysym
- */
-extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_keyboard_h */