diff options
author | Tim Angus <tim@ngus.net> | 2009-10-26 00:10:07 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:05 +0000 |
commit | 0fed3b1c32d99560482ea162b197531439df76e5 (patch) | |
tree | dd5f74d3124715a538462aa474f9af294f79bbbd /src/SDL12/include/SDL_timer.h | |
parent | af6fd4fa5aaa4dc7c59ae54ead20d5ef0fbcc946 (diff) |
* Merge ioq3-r1708
Diffstat (limited to 'src/SDL12/include/SDL_timer.h')
-rw-r--r-- | src/SDL12/include/SDL_timer.h | 42 |
1 files changed, 26 insertions, 16 deletions
diff --git a/src/SDL12/include/SDL_timer.h b/src/SDL12/include/SDL_timer.h index d21159fe..d7cd0246 100644 --- a/src/SDL12/include/SDL_timer.h +++ b/src/SDL12/include/SDL_timer.h @@ -1,6 +1,6 @@ /* SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga + Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public @@ -23,7 +23,9 @@ #ifndef _SDL_timer_h #define _SDL_timer_h -/* Header for the SDL time management routines */ +/** @file SDL_timer.h + * Header for the SDL time management routines + */ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -34,24 +36,26 @@ extern "C" { #endif -/* This is the OS scheduler timeslice, in milliseconds */ +/** This is the OS scheduler timeslice, in milliseconds */ #define SDL_TIMESLICE 10 -/* This is the maximum resolution of the SDL timer on all platforms */ -#define TIMER_RESOLUTION 10 /* Experimentally determined */ +/** This is the maximum resolution of the SDL timer on all platforms */ +#define TIMER_RESOLUTION 10 /**< Experimentally determined */ -/* Get the number of milliseconds since the SDL library initialization. +/** + * Get the number of milliseconds since the SDL library initialization. * Note that this value wraps if the program runs for more than ~49 days. */ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); -/* Wait a specified number of milliseconds before returning */ +/** Wait a specified number of milliseconds before returning */ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); -/* Function prototype for the timer callback function */ +/** Function prototype for the timer callback function */ typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); -/* Set a callback to run after the specified number of milliseconds has +/** + * Set a callback to run after the specified number of milliseconds has * elapsed. The callback function is passed the current timer interval * and returns the next timer interval. If the returned value is the * same as the one passed in, the periodic alarm continues, otherwise a @@ -68,7 +72,7 @@ typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); * later on an unloaded system. If you wanted to set a flag signaling * a frame update at 30 frames per second (every 33 ms), you might set a * timer for 30 ms: - * SDL_SetTimer((33/10)*10, flag_update); + * @code SDL_SetTimer((33/10)*10, flag_update); @endcode * * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). * @@ -81,11 +85,14 @@ typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); */ extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); -/* New timer API, supports multiple timers +/** @name New timer API + * New timer API, supports multiple timers * Written by Stephane Peter <megastep@lokigames.com> */ +/*@{*/ -/* Function prototype for the new timer callback function. +/** + * Function prototype for the new timer callback function. * The callback function is passed the current timer interval and returns * the next timer interval. If the returned value is the same as the one * passed in, the periodic alarm continues, otherwise a new alarm is @@ -93,19 +100,22 @@ extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback call */ typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); -/* Definition of the timer ID type */ +/** Definition of the timer ID type */ typedef struct _SDL_TimerID *SDL_TimerID; -/* Add a new timer to the pool of timers already running. - Returns a timer ID, or NULL when an error occurs. +/** Add a new timer to the pool of timers already running. + * Returns a timer ID, or NULL when an error occurs. */ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); -/* Remove one of the multiple timers knowing its ID. +/** + * Remove one of the multiple timers knowing its ID. * Returns a boolean value indicating success. */ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); +/*@}*/ + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } |