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authorTim Angus <tim@ngus.net>2013-08-20 18:30:56 +0100
committerTim Angus <tim@ngus.net>2014-08-28 11:03:18 +0100
commit675c6f2daa7ba85d6e5cddbcbfdd01aaaa8c3601 (patch)
tree2ee3322d87431f3fada83cb8341b69edc38b4504 /src/SDL2/include/SDL_config.h
parent4780cef266bfcad933e10129544a0eb5583991b6 (diff)
Update SDL2 headers... oops
Diffstat (limited to 'src/SDL2/include/SDL_config.h')
-rw-r--r--src/SDL2/include/SDL_config.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/SDL2/include/SDL_config.h b/src/SDL2/include/SDL_config.h
index 43f314a2..7440940a 100644
--- a/src/SDL2/include/SDL_config.h
+++ b/src/SDL2/include/SDL_config.h
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
- Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -27,18 +27,18 @@
/**
* \file SDL_config.h
*/
-
+
/* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__)
#include "SDL_config_windows.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
-#elif defined(__IPHONEOS__)
+#elif defined(__IPHONEOS__)
#include "SDL_config_iphoneos.h"
#elif defined(__ANDROID__)
#include "SDL_config_android.h"
-#elif defined(__NINTENDODS__)
-#include "SDL_config_nintendods.h"
+#elif defined(__PSP__)
+#include "SDL_config_psp.h"
#else
/* This is a minimal configuration just to get SDL running on new platforms */
#include "SDL_config_minimal.h"