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authorMAN-AT-ARMS <donny@ecgnetwork.com>2014-03-08 22:00:38 -0500
committerTim Angus <tim@ngus.net>2014-08-28 11:03:31 +0100
commit57e0583885b51fb736589f6187facfcfb9d06a67 (patch)
tree2d48bf168880a3d5a0cbe3f6d5660db4cbb30995 /src/SDL2/include/SDL_filesystem.h
parent482262a75610e63d2a779fea5b37b8206d87e947 (diff)
Update SDL2 to 2.0.2
Diffstat (limited to 'src/SDL2/include/SDL_filesystem.h')
-rw-r--r--src/SDL2/include/SDL_filesystem.h136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/SDL2/include/SDL_filesystem.h b/src/SDL2/include/SDL_filesystem.h
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+++ b/src/SDL2/include/SDL_filesystem.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_filesystem.h
+ *
+ * \brief Include file for filesystem SDL API functions
+ */
+
+#ifndef _SDL_filesystem_h
+#define _SDL_filesystem_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Get the path where the application resides.
+ *
+ * Get the "base path". This is the directory where the application was run
+ * from, which is probably the installation directory, and may or may not
+ * be the process's current working directory.
+ *
+ * This returns an absolute path in UTF-8 encoding, and is guaranteed to
+ * end with a path separator ('\\' on Windows, '/' most other places).
+ *
+ * The pointer returned by this function is owned by you. Please call
+ * SDL_free() on the pointer when you are done with it, or it will be a
+ * memory leak. This is not necessarily a fast call, though, so you should
+ * call this once near startup and save the string if you need it.
+ *
+ * Some platforms can't determine the application's path, and on other
+ * platforms, this might be meaningless. In such cases, this function will
+ * return NULL.
+ *
+ * \return String of base dir in UTF-8 encoding, or NULL on error.
+ *
+ * \sa SDL_GetPrefPath
+ */
+extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
+
+/**
+ * \brief Get the user-and-app-specific path where files can be written.
+ *
+ * Get the "pref dir". This is meant to be where users can write personal
+ * files (preferences and save games, etc) that are specific to your
+ * application. This directory is unique per user, per application.
+ *
+ * This function will decide the appropriate location in the native filesystem,
+ * create the directory if necessary, and return a string of the absolute
+ * path to the directory in UTF-8 encoding.
+ *
+ * On Windows, the string might look like:
+ * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
+ *
+ * On Linux, the string might look like:
+ * "/home/bob/.local/share/My Program Name/"
+ *
+ * On Mac OS X, the string might look like:
+ * "/Users/bob/Library/Application Support/My Program Name/"
+ *
+ * (etc.)
+ *
+ * You specify the name of your organization (if it's not a real organization,
+ * your name or an Internet domain you own might do) and the name of your
+ * application. These should be untranslated proper names.
+ *
+ * Both the org and app strings may become part of a directory name, so
+ * please follow these rules:
+ *
+ * - Try to use the same org string (including case-sensitivity) for
+ * all your applications that use this function.
+ * - Always use a unique app string for each one, and make sure it never
+ * changes for an app once you've decided on it.
+ * - Unicode characters are legal, as long as it's UTF-8 encoded, but...
+ * - ...only use letters, numbers, and spaces. Avoid punctuation like
+ * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
+ *
+ * This returns an absolute path in UTF-8 encoding, and is guaranteed to
+ * end with a path separator ('\\' on Windows, '/' most other places).
+ *
+ * The pointer returned by this function is owned by you. Please call
+ * SDL_free() on the pointer when you are done with it, or it will be a
+ * memory leak. This is not necessarily a fast call, though, so you should
+ * call this once near startup and save the string if you need it.
+ *
+ * You should assume the path returned by this function is the only safe
+ * place to write files (and that SDL_GetBasePath(), while it might be
+ * writable, or even the parent of the returned path, aren't where you
+ * should be writing things).
+ *
+ * Some platforms can't determine the pref path, and on other
+ * platforms, this might be meaningless. In such cases, this function will
+ * return NULL.
+ *
+ * \param org The name of your organization.
+ * \param app The name of your application.
+ * \return UTF-8 string of user dir in platform-dependent notation. NULL
+ * if there's a problem (creating directory failed, etc).
+ *
+ * \sa SDL_GetBasePath
+ */
+extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_system_h */
+
+/* vi: set ts=4 sw=4 expandtab: */