diff options
author | Tim Angus <tim@ngus.net> | 2013-01-21 22:40:05 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2014-08-28 11:01:50 +0100 |
commit | 0319df4301e9eca103f35ce2ff7e8f4c7b450c03 (patch) | |
tree | 87334b592f52f1a00c638641e2620cae85870059 /src/SDL2/include/SDL_input.h | |
parent | 9cbe2c1a320b30d7d8178123aea01396a996bef4 (diff) |
Update bundled SDL headers/libs
Diffstat (limited to 'src/SDL2/include/SDL_input.h')
-rw-r--r-- | src/SDL2/include/SDL_input.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/SDL2/include/SDL_input.h b/src/SDL2/include/SDL_input.h new file mode 100644 index 00000000..95dc3b0f --- /dev/null +++ b/src/SDL2/include/SDL_input.h @@ -0,0 +1,87 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_input.h + * + * Include file for lowlevel SDL input device handling. + * + * This talks about individual devices, and not the system cursor. If you + * just want to know when the user moves the pointer somewhere in your + * window, this is NOT the API you want. This one handles things like + * multi-touch, drawing tablets, and multiple, separate mice. + * + * The other API is in SDL_mouse.h + */ + +#ifndef _SDL_input_h +#define _SDL_input_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + + +/* Function prototypes */ + +/* !!! FIXME: real documentation + * - Redetect devices + * - This invalidates all existing device information from previous queries! + * - There is an implicit (re)detect upon SDL_Init(). + */ +extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void); + +/** + * \brief Get the number of mouse input devices available. + */ +extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void); + +/** + * \brief Gets the name of a device with the given index. + * + * \param index is the index of the device, whose name is to be returned. + * + * \return the name of the device with the specified index + */ +extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index); + + +extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ |