diff options
author | Tim Angus <tim@ngus.net> | 2013-01-21 22:40:05 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2014-08-28 11:01:50 +0100 |
commit | 0319df4301e9eca103f35ce2ff7e8f4c7b450c03 (patch) | |
tree | 87334b592f52f1a00c638641e2620cae85870059 /src/SDL2/include/SDL_loadso.h | |
parent | 9cbe2c1a320b30d7d8178123aea01396a996bef4 (diff) |
Update bundled SDL headers/libs
Diffstat (limited to 'src/SDL2/include/SDL_loadso.h')
-rw-r--r-- | src/SDL2/include/SDL_loadso.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/SDL2/include/SDL_loadso.h b/src/SDL2/include/SDL_loadso.h new file mode 100644 index 00000000..7366ab85 --- /dev/null +++ b/src/SDL2/include/SDL_loadso.h @@ -0,0 +1,85 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_loadso.h + * + * System dependent library loading routines + * + * Some things to keep in mind: + * \li These functions only work on C function names. Other languages may + * have name mangling and intrinsic language support that varies from + * compiler to compiler. + * \li Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * \li Avoid namespace collisions. If you load a symbol from the library, + * it is not defined whether or not it goes into the global symbol + * namespace for the application. If it does and it conflicts with + * symbols in your code or other shared libraries, you will not get + * the results you expect. :) + */ + +#ifndef _SDL_loadso_h +#define _SDL_loadso_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, + const char *name); + +/** + * Unload a shared object from memory. + */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_loadso_h */ + +/* vi: set ts=4 sw=4 expandtab: */ |