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authorTim Angus <tim@ngus.net>2013-01-21 22:40:05 +0000
committerTim Angus <tim@ngus.net>2014-08-28 11:01:50 +0100
commit0319df4301e9eca103f35ce2ff7e8f4c7b450c03 (patch)
tree87334b592f52f1a00c638641e2620cae85870059 /src/SDL2/include/SDL_thread.h
parent9cbe2c1a320b30d7d8178123aea01396a996bef4 (diff)
Update bundled SDL headers/libs
Diffstat (limited to 'src/SDL2/include/SDL_thread.h')
-rw-r--r--src/SDL2/include/SDL_thread.h182
1 files changed, 182 insertions, 0 deletions
diff --git a/src/SDL2/include/SDL_thread.h b/src/SDL2/include/SDL_thread.h
new file mode 100644
index 00000000..6eb72014
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+++ b/src/SDL2/include/SDL_thread.h
@@ -0,0 +1,182 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_thread_h
+#define _SDL_thread_h
+
+/**
+ * \file SDL_thread.h
+ *
+ * Header for the SDL thread management routines.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* Thread synchronization primitives */
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/* The SDL thread ID */
+typedef unsigned long SDL_threadID;
+
+/* The SDL thread priority
+ *
+ * Note: On many systems you require special privileges to set high priority.
+ */
+typedef enum {
+ SDL_THREAD_PRIORITY_LOW,
+ SDL_THREAD_PRIORITY_NORMAL,
+ SDL_THREAD_PRIORITY_HIGH
+} SDL_ThreadPriority;
+
+/* The function passed to SDL_CreateThread()
+ It is passed a void* user context parameter and returns an int.
+ */
+typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
+
+#if defined(__WIN32__) && !defined(HAVE_LIBC)
+/**
+ * \file SDL_thread.h
+ *
+ * We compile SDL into a DLL. This means, that it's the DLL which
+ * creates a new thread for the calling process with the SDL_CreateThread()
+ * API. There is a problem with this, that only the RTL of the SDL.DLL will
+ * be initialized for those threads, and not the RTL of the calling
+ * application!
+ *
+ * To solve this, we make a little hack here.
+ *
+ * We'll always use the caller's _beginthread() and _endthread() APIs to
+ * start a new thread. This way, if it's the SDL.DLL which uses this API,
+ * then the RTL of SDL.DLL will be used to create the new thread, and if it's
+ * the application, then the RTL of the application will be used.
+ *
+ * So, in short:
+ * Always use the _beginthread() and _endthread() of the calling runtime
+ * library!
+ */
+#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
+#include <process.h> /* This has _beginthread() and _endthread() defined! */
+
+typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
+ unsigned (__stdcall *
+ func) (void
+ *),
+ void *arg, unsigned,
+ unsigned *threadID);
+typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
+
+/**
+ * Create a thread.
+ */
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
+ pfnSDL_CurrentBeginThread pfnBeginThread,
+ pfnSDL_CurrentEndThread pfnEndThread);
+
+/**
+ * Create a thread.
+ */
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, _beginthreadex, _endthreadex)
+
+#else
+
+/**
+ * Create a thread.
+ *
+ * Thread naming is a little complicated: Most systems have very small
+ * limits for the string length (BeOS has 32 bytes, Linux currently has 16,
+ * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
+ * have to see what happens with your system's debugger. The name should be
+ * UTF-8 (but using the naming limits of C identifiers is a better bet).
+ * There are no requirements for thread naming conventions, so long as the
+ * string is null-terminated UTF-8, but these guidelines are helpful in
+ * choosing a name:
+ *
+ * http://stackoverflow.com/questions/149932/naming-conventions-for-threads
+ *
+ * If a system imposes requirements, SDL will try to munge the string for
+ * it (truncate, etc), but the original string contents will be available
+ * from SDL_GetThreadName().
+ */
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
+
+#endif
+
+/**
+ * Get the thread name, as it was specified in SDL_CreateThread().
+ * This function returns a pointer to a UTF-8 string that names the
+ * specified thread, or NULL if it doesn't have a name. This is internal
+ * memory, not to be free()'d by the caller, and remains valid until the
+ * specified thread is cleaned up by SDL_WaitThread().
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
+
+/**
+ * Get the thread identifier for the current thread.
+ */
+extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
+
+/**
+ * Get the thread identifier for the specified thread.
+ *
+ * Equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
+
+/**
+ * Set the priority for the current thread
+ */
+extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
+
+/**
+ * Wait for a thread to finish.
+ *
+ * The return code for the thread function is placed in the area
+ * pointed to by \c status, if \c status is not NULL.
+ */
+extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_thread_h */
+
+/* vi: set ts=4 sw=4 expandtab: */