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author/dev/humancontroller <devhc@example.com>2015-03-28 01:21:52 +0100
committer/dev/humancontroller <devhc@example.com>2017-01-26 07:16:57 +0100
commite9d273f7b0544b03e4d73e1078b2755fef0e05f7 (patch)
tree4fa9863c0a41a444a0afc145411480ced8e4351d /src/SDL2/include/SDL_version.h
parentf45fbef604e05144057dec8d1dbfc5d4f5a2a822 (diff)
remove most libraries from the source tree
Diffstat (limited to 'src/SDL2/include/SDL_version.h')
-rw-r--r--src/SDL2/include/SDL_version.h162
1 files changed, 0 insertions, 162 deletions
diff --git a/src/SDL2/include/SDL_version.h b/src/SDL2/include/SDL_version.h
deleted file mode 100644
index d02898bb..00000000
--- a/src/SDL2/include/SDL_version.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_version.h
- *
- * This header defines the current SDL version.
- */
-
-#ifndef _SDL_version_h
-#define _SDL_version_h
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \brief Information the version of SDL in use.
- *
- * Represents the library's version as three levels: major revision
- * (increments with massive changes, additions, and enhancements),
- * minor revision (increments with backwards-compatible changes to the
- * major revision), and patchlevel (increments with fixes to the minor
- * revision).
- *
- * \sa SDL_VERSION
- * \sa SDL_GetVersion
- */
-typedef struct SDL_version
-{
- Uint8 major; /**< major version */
- Uint8 minor; /**< minor version */
- Uint8 patch; /**< update version */
-} SDL_version;
-
-/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
-*/
-#define SDL_MAJOR_VERSION 2
-#define SDL_MINOR_VERSION 0
-#define SDL_PATCHLEVEL 3
-
-/**
- * \brief Macro to determine SDL version program was compiled against.
- *
- * This macro fills in a SDL_version structure with the version of the
- * library you compiled against. This is determined by what header the
- * compiler uses. Note that if you dynamically linked the library, you might
- * have a slightly newer or older version at runtime. That version can be
- * determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
- * is not a macro.
- *
- * \param x A pointer to a SDL_version struct to initialize.
- *
- * \sa SDL_version
- * \sa SDL_GetVersion
- */
-#define SDL_VERSION(x) \
-{ \
- (x)->major = SDL_MAJOR_VERSION; \
- (x)->minor = SDL_MINOR_VERSION; \
- (x)->patch = SDL_PATCHLEVEL; \
-}
-
-/**
- * This macro turns the version numbers into a numeric value:
- * \verbatim
- (1,2,3) -> (1203)
- \endverbatim
- *
- * This assumes that there will never be more than 100 patchlevels.
- */
-#define SDL_VERSIONNUM(X, Y, Z) \
- ((X)*1000 + (Y)*100 + (Z))
-
-/**
- * This is the version number macro for the current SDL version.
- */
-#define SDL_COMPILEDVERSION \
- SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
-
-/**
- * This macro will evaluate to true if compiled with SDL at least X.Y.Z.
- */
-#define SDL_VERSION_ATLEAST(X, Y, Z) \
- (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
-
-/**
- * \brief Get the version of SDL that is linked against your program.
- *
- * If you are linking to SDL dynamically, then it is possible that the
- * current version will be different than the version you compiled against.
- * This function returns the current version, while SDL_VERSION() is a
- * macro that tells you what version you compiled with.
- *
- * \code
- * SDL_version compiled;
- * SDL_version linked;
- *
- * SDL_VERSION(&compiled);
- * SDL_GetVersion(&linked);
- * printf("We compiled against SDL version %d.%d.%d ...\n",
- * compiled.major, compiled.minor, compiled.patch);
- * printf("But we linked against SDL version %d.%d.%d.\n",
- * linked.major, linked.minor, linked.patch);
- * \endcode
- *
- * This function may be called safely at any time, even before SDL_Init().
- *
- * \sa SDL_VERSION
- */
-extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
-
-/**
- * \brief Get the code revision of SDL that is linked against your program.
- *
- * Returns an arbitrary string (a hash value) uniquely identifying the
- * exact revision of the SDL library in use, and is only useful in comparing
- * against other revisions. It is NOT an incrementing number.
- */
-extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
-
-/**
- * \brief Get the revision number of SDL that is linked against your program.
- *
- * Returns a number uniquely identifying the exact revision of the SDL
- * library in use. It is an incrementing number based on commits to
- * hg.libsdl.org.
- */
-extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_version_h */
-
-/* vi: set ts=4 sw=4 expandtab: */