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authorThilo Schulz <arny@ats.s.bawue.de>2011-06-13 10:54:37 +0000
committerTim Angus <tim@ngus.net>2013-01-09 23:15:55 +0000
commitd4c0287699091dc0b6e1e19a83210bcb3f093064 (patch)
treeaec29c00f06943846a68659fb5e60dd58622a46e /src/asm
parentfca35e6b402050ae45f3ca463b0ff48daafda987 (diff)
Forgot the inline assembler parts, here they come! Using inline asm to get rid of all the boilerplate stuff
Diffstat (limited to 'src/asm')
-rw-r--r--src/asm/ftola.c80
-rw-r--r--src/asm/snapvector.c82
2 files changed, 162 insertions, 0 deletions
diff --git a/src/asm/ftola.c b/src/asm/ftola.c
new file mode 100644
index 00000000..7bfc6078
--- /dev/null
+++ b/src/asm/ftola.c
@@ -0,0 +1,80 @@
+/*
+===========================================================================
+Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "qasm-inline.h"
+
+/*
+ * GNU inline asm ftol conversion functions using SSE or FPU
+ */
+
+long qftolsse(float f)
+{
+ register long retval;
+
+ __asm__ volatile
+ (
+ "cvttss2si %1, %0\n"
+ : "=a" (retval)
+ : "x" (f)
+ );
+
+ return retval;
+}
+
+void qvmftolsse(void)
+{
+ __asm__ volatile
+ (
+ "movss (" EDI ", " EBX ", 4), %%xmm0\n"
+ "cvttss2si %%xmm0, " EAX "\n"
+ :
+ :
+ : "%xmm0"
+ );
+}
+
+long qftolx87(float f)
+{
+ register long retval;
+
+ __asm__ volatile
+ (
+ "flds %1\n"
+ "fistpl %1\n"
+ "mov %1, %0\n"
+ : "=a" (retval)
+ : "m" (f)
+ );
+
+ return retval;
+}
+
+void qvmftolx87(void)
+{
+ __asm__ volatile
+ (
+ "flds (" EDI ", " EBX ", 4)\n"
+ "fistpl (" EDI ", " EBX ", 4)\n"
+ "mov (" EDI ", " EBX ", 4), " EAX "\n"
+ :
+ );
+}
diff --git a/src/asm/snapvector.c b/src/asm/snapvector.c
new file mode 100644
index 00000000..ea124500
--- /dev/null
+++ b/src/asm/snapvector.c
@@ -0,0 +1,82 @@
+/*
+===========================================================================
+Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "qasm-inline.h"
+#include "../qcommon/q_shared.h"
+
+/*
+ * GNU inline asm version of qsnapvector
+ */
+
+static unsigned char ssemask[16] __attribute__((aligned(16))) =
+{
+ "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00\x00\x00\x00"
+};
+
+static unsigned int ssecw __attribute__((aligned(16))) = 0x00001F80;
+static unsigned short fpucw = 0x037F;
+
+void qsnapvectorsse(vec3_t vec)
+{
+ __asm__ volatile
+ (
+ "sub $4, " ESP "\n"
+ "stmxcsr (" ESP ")\n"
+ "ldmxcsr %1\n"
+
+ "movaps (%0), %%xmm1\n"
+ "movups (" EDI "), %%xmm0\n"
+ "cvtps2dq %%xmm0, %%xmm0\n"
+ "cvtdq2ps %%xmm0, %%xmm0\n"
+ "maskmovdqu %%xmm1, %%xmm0\n"
+
+ "ldmxcsr (" ESP ")\n"
+ "add $4, " ESP "\n"
+ :
+ : "r" (ssemask), "m" (ssecw), "D" (vec)
+ : "memory", "%xmm0", "%xmm1"
+ );
+}
+
+#define QROUNDX87(src) \
+ "flds " src "\n" \
+ "fistp " src "\n" \
+ "fild " src "\n" \
+ "fstp " src "\n"
+
+void qsnapvectorx87(vec3_t vec)
+{
+ __asm__ volatile
+ (
+ "sub $2, " ESP "\n"
+ "fnstcw (" ESP ")\n"
+ "fldcw %0\n"
+ QROUNDX87("(" EAX ")")
+ QROUNDX87("4(" EAX ")")
+ QROUNDX87("8(" EAX ")")
+ "fldcw (" ESP ")\n"
+ "add $2, " ESP "\n"
+ :
+ : "m" (fpucw), "a" (vec)
+ : "memory"
+ );
+}