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authorMark <mark@noffle.net>2013-01-09 23:15:21 -0600
committerTim Angus <tim@ngus.net>2013-01-12 21:35:59 +0000
commitf315dcd03c7bca173bc78be8c6b558b9aa341673 (patch)
treea7203dddeab0ed3082bfce510b3b20f33519c704 /src/asm
parent9ba7e3105d272e2971c347d209e428394f9ff778 (diff)
Fix #5849 - broken snapvector inverts player speed
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
Diffstat (limited to 'src/asm')
-rw-r--r--src/asm/snapvector.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/asm/snapvector.c b/src/asm/snapvector.c
index f0f62466..44e81f58 100644
--- a/src/asm/snapvector.c
+++ b/src/asm/snapvector.c
@@ -55,8 +55,8 @@ void qsnapvectorsse(vec3_t vec)
#define QROUNDX87(src) \
"flds " src "\n" \
- "fistps " src "\n" \
- "filds " src "\n" \
+ "fistpl " src "\n" \
+ "fildl " src "\n" \
"fstps " src "\n"
void qsnapvectorx87(vec3_t vec)