summaryrefslogtreecommitdiff
path: root/src/botlib/be_ai_move.h
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2006-05-16 20:41:57 +0000
committerTim Angus <tim@ngus.net>2006-05-16 20:41:57 +0000
commit5c0efda0ef811b2bafedb2b4f53b083a9b90e1b4 (patch)
tree972db3bf7fabe5293b383bb51fcb1aa74cc0e309 /src/botlib/be_ai_move.h
parentf68a49a146f20c7b6fc8e19dd1c4e6d58cf473e9 (diff)
* Removal of bot code
* Refactored botlib parsing code into qcommon
Diffstat (limited to 'src/botlib/be_ai_move.h')
-rw-r--r--src/botlib/be_ai_move.h145
1 files changed, 0 insertions, 145 deletions
diff --git a/src/botlib/be_ai_move.h b/src/botlib/be_ai_move.h
deleted file mode 100644
index 8b1ba0dd..00000000
--- a/src/botlib/be_ai_move.h
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
-
-This file is part of Tremulous.
-
-Tremulous is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Tremulous is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ai_move.h
- *
- * desc: movement AI
- *
- * $Archive: /source/code/botlib/be_ai_move.h $
- *
- *****************************************************************************/
-
-//movement types
-#define MOVE_WALK 1
-#define MOVE_CROUCH 2
-#define MOVE_JUMP 4
-#define MOVE_GRAPPLE 8
-#define MOVE_ROCKETJUMP 16
-#define MOVE_BFGJUMP 32
-//move flags
-#define MFL_BARRIERJUMP 1 //bot is performing a barrier jump
-#define MFL_ONGROUND 2 //bot is in the ground
-#define MFL_SWIMMING 4 //bot is swimming
-#define MFL_AGAINSTLADDER 8 //bot is against a ladder
-#define MFL_WATERJUMP 16 //bot is waterjumping
-#define MFL_TELEPORTED 32 //bot is being teleported
-#define MFL_GRAPPLEPULL 64 //bot is being pulled by the grapple
-#define MFL_ACTIVEGRAPPLE 128 //bot is using the grapple hook
-#define MFL_GRAPPLERESET 256 //bot has reset the grapple
-#define MFL_WALK 512 //bot should walk slowly
-// move result flags
-#define MOVERESULT_MOVEMENTVIEW 1 //bot uses view for movement
-#define MOVERESULT_SWIMVIEW 2 //bot uses view for swimming
-#define MOVERESULT_WAITING 4 //bot is waiting for something
-#define MOVERESULT_MOVEMENTVIEWSET 8 //bot has set the view in movement code
-#define MOVERESULT_MOVEMENTWEAPON 16 //bot uses weapon for movement
-#define MOVERESULT_ONTOPOFOBSTACLE 32 //bot is ontop of obstacle
-#define MOVERESULT_ONTOPOF_FUNCBOB 64 //bot is ontop of a func_bobbing
-#define MOVERESULT_ONTOPOF_ELEVATOR 128 //bot is ontop of an elevator (func_plat)
-#define MOVERESULT_BLOCKEDBYAVOIDSPOT 256 //bot is blocked by an avoid spot
-//
-#define MAX_AVOIDREACH 1
-#define MAX_AVOIDSPOTS 32
-// avoid spot types
-#define AVOID_CLEAR 0 //clear all avoid spots
-#define AVOID_ALWAYS 1 //avoid always
-#define AVOID_DONTBLOCK 2 //never totally block
-// restult types
-#define RESULTTYPE_ELEVATORUP 1 //elevator is up
-#define RESULTTYPE_WAITFORFUNCBOBBING 2 //waiting for func bobbing to arrive
-#define RESULTTYPE_BADGRAPPLEPATH 4 //grapple path is obstructed
-#define RESULTTYPE_INSOLIDAREA 8 //stuck in solid area, this is bad
-
-//structure used to initialize the movement state
-//the or_moveflags MFL_ONGROUND, MFL_TELEPORTED and MFL_WATERJUMP come from the playerstate
-typedef struct bot_initmove_s
-{
- vec3_t origin; //origin of the bot
- vec3_t velocity; //velocity of the bot
- vec3_t viewoffset; //view offset
- int entitynum; //entity number of the bot
- int client; //client number of the bot
- float thinktime; //time the bot thinks
- int presencetype; //presencetype of the bot
- vec3_t viewangles; //view angles of the bot
- int or_moveflags; //values ored to the movement flags
-} bot_initmove_t;
-
-//NOTE: the ideal_viewangles are only valid if MFL_MOVEMENTVIEW is set
-typedef struct bot_moveresult_s
-{
- int failure; //true if movement failed all together
- int type; //failure or blocked type
- int blocked; //true if blocked by an entity
- int blockentity; //entity blocking the bot
- int traveltype; //last executed travel type
- int flags; //result flags
- int weapon; //weapon used for movement
- vec3_t movedir; //movement direction
- vec3_t ideal_viewangles; //ideal viewangles for the movement
-} bot_moveresult_t;
-
-#define bot_moveresult_t_cleared(x) bot_moveresult_t (x) = {0, 0, 0, 0, 0, 0, 0, {0, 0, 0}, {0, 0, 0}}
-
-// bk001204: from code/botlib/be_ai_move.c
-// TTimo 04/12/2001 was moved here to avoid dup defines
-typedef struct bot_avoidspot_s
-{
- vec3_t origin;
- float radius;
- int type;
-} bot_avoidspot_t;
-
-//resets the whole move state
-void BotResetMoveState(int movestate);
-//moves the bot to the given goal
-void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags);
-//moves the bot in the specified direction using the specified type of movement
-int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type);
-//reset avoid reachability
-void BotResetAvoidReach(int movestate);
-//resets the last avoid reachability
-void BotResetLastAvoidReach(int movestate);
-//returns a reachability area if the origin is in one
-int BotReachabilityArea(vec3_t origin, int client);
-//view target based on movement
-int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t target);
-//predict the position of a player based on movement towards a goal
-int BotPredictVisiblePosition(vec3_t origin, int areanum, bot_goal_t *goal, int travelflags, vec3_t target);
-//returns the handle of a newly allocated movestate
-int BotAllocMoveState(void);
-//frees the movestate with the given handle
-void BotFreeMoveState(int handle);
-//initialize movement state before performing any movement
-void BotInitMoveState(int handle, bot_initmove_t *initmove);
-//add a spot to avoid (if type == AVOID_CLEAR all spots are removed)
-void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type);
-//must be called every map change
-void BotSetBrushModelTypes(void);
-//setup movement AI
-int BotSetupMoveAI(void);
-//shutdown movement AI
-void BotShutdownMoveAI(void);
-