diff options
author | Tim Angus <tim@ngus.net> | 2006-05-16 20:41:57 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2006-05-16 20:41:57 +0000 |
commit | 5c0efda0ef811b2bafedb2b4f53b083a9b90e1b4 (patch) | |
tree | 972db3bf7fabe5293b383bb51fcb1aa74cc0e309 /src/botlib/be_ai_move.h | |
parent | f68a49a146f20c7b6fc8e19dd1c4e6d58cf473e9 (diff) |
* Removal of bot code
* Refactored botlib parsing code into qcommon
Diffstat (limited to 'src/botlib/be_ai_move.h')
-rw-r--r-- | src/botlib/be_ai_move.h | 145 |
1 files changed, 0 insertions, 145 deletions
diff --git a/src/botlib/be_ai_move.h b/src/botlib/be_ai_move.h deleted file mode 100644 index 8b1ba0dd..00000000 --- a/src/botlib/be_ai_move.h +++ /dev/null @@ -1,145 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus - -This file is part of Tremulous. - -Tremulous is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Tremulous is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// - -/***************************************************************************** - * name: be_ai_move.h - * - * desc: movement AI - * - * $Archive: /source/code/botlib/be_ai_move.h $ - * - *****************************************************************************/ - -//movement types -#define MOVE_WALK 1 -#define MOVE_CROUCH 2 -#define MOVE_JUMP 4 -#define MOVE_GRAPPLE 8 -#define MOVE_ROCKETJUMP 16 -#define MOVE_BFGJUMP 32 -//move flags -#define MFL_BARRIERJUMP 1 //bot is performing a barrier jump -#define MFL_ONGROUND 2 //bot is in the ground -#define MFL_SWIMMING 4 //bot is swimming -#define MFL_AGAINSTLADDER 8 //bot is against a ladder -#define MFL_WATERJUMP 16 //bot is waterjumping -#define MFL_TELEPORTED 32 //bot is being teleported -#define MFL_GRAPPLEPULL 64 //bot is being pulled by the grapple -#define MFL_ACTIVEGRAPPLE 128 //bot is using the grapple hook -#define MFL_GRAPPLERESET 256 //bot has reset the grapple -#define MFL_WALK 512 //bot should walk slowly -// move result flags -#define MOVERESULT_MOVEMENTVIEW 1 //bot uses view for movement -#define MOVERESULT_SWIMVIEW 2 //bot uses view for swimming -#define MOVERESULT_WAITING 4 //bot is waiting for something -#define MOVERESULT_MOVEMENTVIEWSET 8 //bot has set the view in movement code -#define MOVERESULT_MOVEMENTWEAPON 16 //bot uses weapon for movement -#define MOVERESULT_ONTOPOFOBSTACLE 32 //bot is ontop of obstacle -#define MOVERESULT_ONTOPOF_FUNCBOB 64 //bot is ontop of a func_bobbing -#define MOVERESULT_ONTOPOF_ELEVATOR 128 //bot is ontop of an elevator (func_plat) -#define MOVERESULT_BLOCKEDBYAVOIDSPOT 256 //bot is blocked by an avoid spot -// -#define MAX_AVOIDREACH 1 -#define MAX_AVOIDSPOTS 32 -// avoid spot types -#define AVOID_CLEAR 0 //clear all avoid spots -#define AVOID_ALWAYS 1 //avoid always -#define AVOID_DONTBLOCK 2 //never totally block -// restult types -#define RESULTTYPE_ELEVATORUP 1 //elevator is up -#define RESULTTYPE_WAITFORFUNCBOBBING 2 //waiting for func bobbing to arrive -#define RESULTTYPE_BADGRAPPLEPATH 4 //grapple path is obstructed -#define RESULTTYPE_INSOLIDAREA 8 //stuck in solid area, this is bad - -//structure used to initialize the movement state -//the or_moveflags MFL_ONGROUND, MFL_TELEPORTED and MFL_WATERJUMP come from the playerstate -typedef struct bot_initmove_s -{ - vec3_t origin; //origin of the bot - vec3_t velocity; //velocity of the bot - vec3_t viewoffset; //view offset - int entitynum; //entity number of the bot - int client; //client number of the bot - float thinktime; //time the bot thinks - int presencetype; //presencetype of the bot - vec3_t viewangles; //view angles of the bot - int or_moveflags; //values ored to the movement flags -} bot_initmove_t; - -//NOTE: the ideal_viewangles are only valid if MFL_MOVEMENTVIEW is set -typedef struct bot_moveresult_s -{ - int failure; //true if movement failed all together - int type; //failure or blocked type - int blocked; //true if blocked by an entity - int blockentity; //entity blocking the bot - int traveltype; //last executed travel type - int flags; //result flags - int weapon; //weapon used for movement - vec3_t movedir; //movement direction - vec3_t ideal_viewangles; //ideal viewangles for the movement -} bot_moveresult_t; - -#define bot_moveresult_t_cleared(x) bot_moveresult_t (x) = {0, 0, 0, 0, 0, 0, 0, {0, 0, 0}, {0, 0, 0}} - -// bk001204: from code/botlib/be_ai_move.c -// TTimo 04/12/2001 was moved here to avoid dup defines -typedef struct bot_avoidspot_s -{ - vec3_t origin; - float radius; - int type; -} bot_avoidspot_t; - -//resets the whole move state -void BotResetMoveState(int movestate); -//moves the bot to the given goal -void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags); -//moves the bot in the specified direction using the specified type of movement -int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type); -//reset avoid reachability -void BotResetAvoidReach(int movestate); -//resets the last avoid reachability -void BotResetLastAvoidReach(int movestate); -//returns a reachability area if the origin is in one -int BotReachabilityArea(vec3_t origin, int client); -//view target based on movement -int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t target); -//predict the position of a player based on movement towards a goal -int BotPredictVisiblePosition(vec3_t origin, int areanum, bot_goal_t *goal, int travelflags, vec3_t target); -//returns the handle of a newly allocated movestate -int BotAllocMoveState(void); -//frees the movestate with the given handle -void BotFreeMoveState(int handle); -//initialize movement state before performing any movement -void BotInitMoveState(int handle, bot_initmove_t *initmove); -//add a spot to avoid (if type == AVOID_CLEAR all spots are removed) -void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type); -//must be called every map change -void BotSetBrushModelTypes(void); -//setup movement AI -int BotSetupMoveAI(void); -//shutdown movement AI -void BotShutdownMoveAI(void); - |