diff options
author | Tim Angus <tim@ngus.net> | 2005-12-10 03:19:05 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-12-10 03:19:05 +0000 |
commit | 22f322884cf7715c01500ef0b4579b87b1cb1973 (patch) | |
tree | 99c255a82574e8337a8a26bc877d65f13e87b9cd /src/botlib/botlib.h | |
parent | e136e3aea478f1406ff304b8ed9e563a4b170f37 (diff) |
* Copied ioq3 src to trunk
Diffstat (limited to 'src/botlib/botlib.h')
-rw-r--r-- | src/botlib/botlib.h | 516 |
1 files changed, 516 insertions, 0 deletions
diff --git a/src/botlib/botlib.h b/src/botlib/botlib.h new file mode 100644 index 00000000..a3f75161 --- /dev/null +++ b/src/botlib/botlib.h @@ -0,0 +1,516 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/***************************************************************************** + * name: botlib.h + * + * desc: bot AI library + * + * $Archive: /source/code/game/botai.h $ + * + *****************************************************************************/ + +#define BOTLIB_API_VERSION 2 + +struct aas_clientmove_s; +struct aas_entityinfo_s; +struct aas_areainfo_s; +struct aas_altroutegoal_s; +struct aas_predictroute_s; +struct bot_consolemessage_s; +struct bot_match_s; +struct bot_goal_s; +struct bot_moveresult_s; +struct bot_initmove_s; +struct weaponinfo_s; + +#define BOTFILESBASEFOLDER "botfiles" +//debug line colors +#define LINECOLOR_NONE -1 +#define LINECOLOR_RED 1//0xf2f2f0f0L +#define LINECOLOR_GREEN 2//0xd0d1d2d3L +#define LINECOLOR_BLUE 3//0xf3f3f1f1L +#define LINECOLOR_YELLOW 4//0xdcdddedfL +#define LINECOLOR_ORANGE 5//0xe0e1e2e3L + +//Print types +#define PRT_MESSAGE 1 +#define PRT_WARNING 2 +#define PRT_ERROR 3 +#define PRT_FATAL 4 +#define PRT_EXIT 5 + +//console message types +#define CMS_NORMAL 0 +#define CMS_CHAT 1 + +//botlib error codes +#define BLERR_NOERROR 0 //no error +#define BLERR_LIBRARYNOTSETUP 1 //library not setup +#define BLERR_INVALIDENTITYNUMBER 2 //invalid entity number +#define BLERR_NOAASFILE 3 //no AAS file available +#define BLERR_CANNOTOPENAASFILE 4 //cannot open AAS file +#define BLERR_WRONGAASFILEID 5 //incorrect AAS file id +#define BLERR_WRONGAASFILEVERSION 6 //incorrect AAS file version +#define BLERR_CANNOTREADAASLUMP 7 //cannot read AAS file lump +#define BLERR_CANNOTLOADICHAT 8 //cannot load initial chats +#define BLERR_CANNOTLOADITEMWEIGHTS 9 //cannot load item weights +#define BLERR_CANNOTLOADITEMCONFIG 10 //cannot load item config +#define BLERR_CANNOTLOADWEAPONWEIGHTS 11 //cannot load weapon weights +#define BLERR_CANNOTLOADWEAPONCONFIG 12 //cannot load weapon config + +//action flags +#define ACTION_ATTACK 0x0000001 +#define ACTION_USE 0x0000002 +#define ACTION_RESPAWN 0x0000008 +#define ACTION_JUMP 0x0000010 +#define ACTION_MOVEUP 0x0000020 +#define ACTION_CROUCH 0x0000080 +#define ACTION_MOVEDOWN 0x0000100 +#define ACTION_MOVEFORWARD 0x0000200 +#define ACTION_MOVEBACK 0x0000800 +#define ACTION_MOVELEFT 0x0001000 +#define ACTION_MOVERIGHT 0x0002000 +#define ACTION_DELAYEDJUMP 0x0008000 +#define ACTION_TALK 0x0010000 +#define ACTION_GESTURE 0x0020000 +#define ACTION_WALK 0x0080000 +#define ACTION_AFFIRMATIVE 0x0100000 +#define ACTION_NEGATIVE 0x0200000 +#define ACTION_GETFLAG 0x0800000 +#define ACTION_GUARDBASE 0x1000000 +#define ACTION_PATROL 0x2000000 +#define ACTION_FOLLOWME 0x8000000 + +//the bot input, will be converted to an usercmd_t +typedef struct bot_input_s +{ + float thinktime; //time since last output (in seconds) + vec3_t dir; //movement direction + float speed; //speed in the range [0, 400] + vec3_t viewangles; //the view angles + int actionflags; //one of the ACTION_? flags + int weapon; //weapon to use +} bot_input_t; + +#ifndef BSPTRACE + +#define BSPTRACE + +//bsp_trace_t hit surface +typedef struct bsp_surface_s +{ + char name[16]; + int flags; + int value; +} bsp_surface_t; + +//remove the bsp_trace_s structure definition l8r on +//a trace is returned when a box is swept through the world +typedef struct bsp_trace_s +{ + qboolean allsolid; // if true, plane is not valid + qboolean startsolid; // if true, the initial point was in a solid area + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + cplane_t plane; // surface normal at impact + float exp_dist; // expanded plane distance + int sidenum; // number of the brush side hit + bsp_surface_t surface; // the hit point surface + int contents; // contents on other side of surface hit + int ent; // number of entity hit +} bsp_trace_t; + +#endif // BSPTRACE + +//entity state +typedef struct bot_entitystate_s +{ + int type; // entity type + int flags; // entity flags + vec3_t origin; // origin of the entity + vec3_t angles; // angles of the model + vec3_t old_origin; // for lerping + vec3_t mins; // bounding box minimums + vec3_t maxs; // bounding box maximums + int groundent; // ground entity + int solid; // solid type + int modelindex; // model used + int modelindex2; // weapons, CTF flags, etc + int frame; // model frame number + int event; // impulse events -- muzzle flashes, footsteps, etc + int eventParm; // even parameter + int powerups; // bit flags + int weapon; // determines weapon and flash model, etc + int legsAnim; // mask off ANIM_TOGGLEBIT + int torsoAnim; // mask off ANIM_TOGGLEBIT +} bot_entitystate_t; + +//bot AI library exported functions +typedef struct botlib_import_s +{ + //print messages from the bot library + void (QDECL *Print)(int type, char *fmt, ...); + //trace a bbox through the world + void (*Trace)(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask); + //trace a bbox against a specific entity + void (*EntityTrace)(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask); + //retrieve the contents at the given point + int (*PointContents)(vec3_t point); + //check if the point is in potential visible sight + int (*inPVS)(vec3_t p1, vec3_t p2); + //retrieve the BSP entity data lump + char *(*BSPEntityData)(void); + // + void (*BSPModelMinsMaxsOrigin)(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin); + //send a bot client command + void (*BotClientCommand)(int client, char *command); + //memory allocation + void *(*GetMemory)(int size); // allocate from Zone + void (*FreeMemory)(void *ptr); // free memory from Zone + int (*AvailableMemory)(void); // available Zone memory + void *(*HunkAlloc)(int size); // allocate from hunk + //file system access + int (*FS_FOpenFile)( const char *qpath, fileHandle_t *file, fsMode_t mode ); + int (*FS_Read)( void *buffer, int len, fileHandle_t f ); + int (*FS_Write)( const void *buffer, int len, fileHandle_t f ); + void (*FS_FCloseFile)( fileHandle_t f ); + int (*FS_Seek)( fileHandle_t f, long offset, int origin ); + //debug visualisation stuff + int (*DebugLineCreate)(void); + void (*DebugLineDelete)(int line); + void (*DebugLineShow)(int line, vec3_t start, vec3_t end, int color); + // + int (*DebugPolygonCreate)(int color, int numPoints, vec3_t *points); + void (*DebugPolygonDelete)(int id); +} botlib_import_t; + +typedef struct aas_export_s +{ + //----------------------------------- + // be_aas_entity.h + //----------------------------------- + void (*AAS_EntityInfo)(int entnum, struct aas_entityinfo_s *info); + //----------------------------------- + // be_aas_main.h + //----------------------------------- + int (*AAS_Initialized)(void); + void (*AAS_PresenceTypeBoundingBox)(int presencetype, vec3_t mins, vec3_t maxs); + float (*AAS_Time)(void); + //-------------------------------------------- + // be_aas_sample.c + //-------------------------------------------- + int (*AAS_PointAreaNum)(vec3_t point); + int (*AAS_PointReachabilityAreaIndex)( vec3_t point ); + int (*AAS_TraceAreas)(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas); + int (*AAS_BBoxAreas)(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas); + int (*AAS_AreaInfo)( int areanum, struct aas_areainfo_s *info ); + //-------------------------------------------- + // be_aas_bspq3.c + //-------------------------------------------- + int (*AAS_PointContents)(vec3_t point); + int (*AAS_NextBSPEntity)(int ent); + int (*AAS_ValueForBSPEpairKey)(int ent, char *key, char *value, int size); + int (*AAS_VectorForBSPEpairKey)(int ent, char *key, vec3_t v); + int (*AAS_FloatForBSPEpairKey)(int ent, char *key, float *value); + int (*AAS_IntForBSPEpairKey)(int ent, char *key, int *value); + //-------------------------------------------- + // be_aas_reach.c + //-------------------------------------------- + int (*AAS_AreaReachability)(int areanum); + //-------------------------------------------- + // be_aas_route.c + //-------------------------------------------- + int (*AAS_AreaTravelTimeToGoalArea)(int areanum, vec3_t origin, int goalareanum, int travelflags); + int (*AAS_EnableRoutingArea)(int areanum, int enable); + int (*AAS_PredictRoute)(struct aas_predictroute_s *route, int areanum, vec3_t origin, + int goalareanum, int travelflags, int maxareas, int maxtime, + int stopevent, int stopcontents, int stoptfl, int stopareanum); + //-------------------------------------------- + // be_aas_altroute.c + //-------------------------------------------- + int (*AAS_AlternativeRouteGoals)(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags, + struct aas_altroutegoal_s *altroutegoals, int maxaltroutegoals, + int type); + //-------------------------------------------- + // be_aas_move.c + //-------------------------------------------- + int (*AAS_Swimming)(vec3_t origin); + int (*AAS_PredictClientMovement)(struct aas_clientmove_s *move, + int entnum, vec3_t origin, + int presencetype, int onground, + vec3_t velocity, vec3_t cmdmove, + int cmdframes, + int maxframes, float frametime, + int stopevent, int stopareanum, int visualize); +} aas_export_t; + +typedef struct ea_export_s +{ + //ClientCommand elementary actions + void (*EA_Command)(int client, char *command ); + void (*EA_Say)(int client, char *str); + void (*EA_SayTeam)(int client, char *str); + // + void (*EA_Action)(int client, int action); + void (*EA_Gesture)(int client); + void (*EA_Talk)(int client); + void (*EA_Attack)(int client); + void (*EA_Use)(int client); + void (*EA_Respawn)(int client); + void (*EA_MoveUp)(int client); + void (*EA_MoveDown)(int client); + void (*EA_MoveForward)(int client); + void (*EA_MoveBack)(int client); + void (*EA_MoveLeft)(int client); + void (*EA_MoveRight)(int client); + void (*EA_Crouch)(int client); + + void (*EA_SelectWeapon)(int client, int weapon); + void (*EA_Jump)(int client); + void (*EA_DelayedJump)(int client); + void (*EA_Move)(int client, vec3_t dir, float speed); + void (*EA_View)(int client, vec3_t viewangles); + //send regular input to the server + void (*EA_EndRegular)(int client, float thinktime); + void (*EA_GetInput)(int client, float thinktime, bot_input_t *input); + void (*EA_ResetInput)(int client); +} ea_export_t; + +typedef struct ai_export_s +{ + //----------------------------------- + // be_ai_char.h + //----------------------------------- + int (*BotLoadCharacter)(char *charfile, float skill); + void (*BotFreeCharacter)(int character); + float (*Characteristic_Float)(int character, int index); + float (*Characteristic_BFloat)(int character, int index, float min, float max); + int (*Characteristic_Integer)(int character, int index); + int (*Characteristic_BInteger)(int character, int index, int min, int max); + void (*Characteristic_String)(int character, int index, char *buf, int size); + //----------------------------------- + // be_ai_chat.h + //----------------------------------- + int (*BotAllocChatState)(void); + void (*BotFreeChatState)(int handle); + void (*BotQueueConsoleMessage)(int chatstate, int type, char *message); + void (*BotRemoveConsoleMessage)(int chatstate, int handle); + int (*BotNextConsoleMessage)(int chatstate, struct bot_consolemessage_s *cm); + int (*BotNumConsoleMessages)(int chatstate); + void (*BotInitialChat)(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); + int (*BotNumInitialChats)(int chatstate, char *type); + int (*BotReplyChat)(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); + int (*BotChatLength)(int chatstate); + void (*BotEnterChat)(int chatstate, int client, int sendto); + void (*BotGetChatMessage)(int chatstate, char *buf, int size); + int (*StringContains)(char *str1, char *str2, int casesensitive); + int (*BotFindMatch)(char *str, struct bot_match_s *match, unsigned long int context); + void (*BotMatchVariable)(struct bot_match_s *match, int variable, char *buf, int size); + void (*UnifyWhiteSpaces)(char *string); + void (*BotReplaceSynonyms)(char *string, unsigned long int context); + int (*BotLoadChatFile)(int chatstate, char *chatfile, char *chatname); + void (*BotSetChatGender)(int chatstate, int gender); + void (*BotSetChatName)(int chatstate, char *name, int client); + //----------------------------------- + // be_ai_goal.h + //----------------------------------- + void (*BotResetGoalState)(int goalstate); + void (*BotResetAvoidGoals)(int goalstate); + void (*BotRemoveFromAvoidGoals)(int goalstate, int number); + void (*BotPushGoal)(int goalstate, struct bot_goal_s *goal); + void (*BotPopGoal)(int goalstate); + void (*BotEmptyGoalStack)(int goalstate); + void (*BotDumpAvoidGoals)(int goalstate); + void (*BotDumpGoalStack)(int goalstate); + void (*BotGoalName)(int number, char *name, int size); + int (*BotGetTopGoal)(int goalstate, struct bot_goal_s *goal); + int (*BotGetSecondGoal)(int goalstate, struct bot_goal_s *goal); + int (*BotChooseLTGItem)(int goalstate, vec3_t origin, int *inventory, int travelflags); + int (*BotChooseNBGItem)(int goalstate, vec3_t origin, int *inventory, int travelflags, + struct bot_goal_s *ltg, float maxtime); + int (*BotTouchingGoal)(vec3_t origin, struct bot_goal_s *goal); + int (*BotItemGoalInVisButNotVisible)(int viewer, vec3_t eye, vec3_t viewangles, struct bot_goal_s *goal); + int (*BotGetLevelItemGoal)(int index, char *classname, struct bot_goal_s *goal); + int (*BotGetNextCampSpotGoal)(int num, struct bot_goal_s *goal); + int (*BotGetMapLocationGoal)(char *name, struct bot_goal_s *goal); + float (*BotAvoidGoalTime)(int goalstate, int number); + void (*BotSetAvoidGoalTime)(int goalstate, int number, float avoidtime); + void (*BotInitLevelItems)(void); + void (*BotUpdateEntityItems)(void); + int (*BotLoadItemWeights)(int goalstate, char *filename); + void (*BotFreeItemWeights)(int goalstate); + void (*BotInterbreedGoalFuzzyLogic)(int parent1, int parent2, int child); + void (*BotSaveGoalFuzzyLogic)(int goalstate, char *filename); + void (*BotMutateGoalFuzzyLogic)(int goalstate, float range); + int (*BotAllocGoalState)(int client); + void (*BotFreeGoalState)(int handle); + //----------------------------------- + // be_ai_move.h + //----------------------------------- + void (*BotResetMoveState)(int movestate); + void (*BotMoveToGoal)(struct bot_moveresult_s *result, int movestate, struct bot_goal_s *goal, int travelflags); + int (*BotMoveInDirection)(int movestate, vec3_t dir, float speed, int type); + void (*BotResetAvoidReach)(int movestate); + void (*BotResetLastAvoidReach)(int movestate); + int (*BotReachabilityArea)(vec3_t origin, int testground); + int (*BotMovementViewTarget)(int movestate, struct bot_goal_s *goal, int travelflags, float lookahead, vec3_t target); + int (*BotPredictVisiblePosition)(vec3_t origin, int areanum, struct bot_goal_s *goal, int travelflags, vec3_t target); + int (*BotAllocMoveState)(void); + void (*BotFreeMoveState)(int handle); + void (*BotInitMoveState)(int handle, struct bot_initmove_s *initmove); + void (*BotAddAvoidSpot)(int movestate, vec3_t origin, float radius, int type); + //----------------------------------- + // be_ai_weap.h + //----------------------------------- + int (*BotChooseBestFightWeapon)(int weaponstate, int *inventory); + void (*BotGetWeaponInfo)(int weaponstate, int weapon, struct weaponinfo_s *weaponinfo); + int (*BotLoadWeaponWeights)(int weaponstate, char *filename); + int (*BotAllocWeaponState)(void); + void (*BotFreeWeaponState)(int weaponstate); + void (*BotResetWeaponState)(int weaponstate); + //----------------------------------- + // be_ai_gen.h + //----------------------------------- + int (*GeneticParentsAndChildSelection)(int numranks, float *ranks, int *parent1, int *parent2, int *child); +} ai_export_t; + +//bot AI library imported functions +typedef struct botlib_export_s +{ + //Area Awareness System functions + aas_export_t aas; + //Elementary Action functions + ea_export_t ea; + //AI functions + ai_export_t ai; + //setup the bot library, returns BLERR_ + int (*BotLibSetup)(void); + //shutdown the bot library, returns BLERR_ + int (*BotLibShutdown)(void); + //sets a library variable returns BLERR_ + int (*BotLibVarSet)(char *var_name, char *value); + //gets a library variable returns BLERR_ + int (*BotLibVarGet)(char *var_name, char *value, int size); + + //sets a C-like define returns BLERR_ + int (*PC_AddGlobalDefine)(char *string); + int (*PC_LoadSourceHandle)(const char *filename); + int (*PC_FreeSourceHandle)(int handle); + int (*PC_ReadTokenHandle)(int handle, pc_token_t *pc_token); + int (*PC_SourceFileAndLine)(int handle, char *filename, int *line); + + //start a frame in the bot library + int (*BotLibStartFrame)(float time); + //load a new map in the bot library + int (*BotLibLoadMap)(const char *mapname); + //entity updates + int (*BotLibUpdateEntity)(int ent, bot_entitystate_t *state); + //just for testing + int (*Test)(int parm0, char *parm1, vec3_t parm2, vec3_t parm3); +} botlib_export_t; + +//linking of bot library +botlib_export_t *GetBotLibAPI( int apiVersion, botlib_import_t *import ); + +/* Library variables: + +name: default: module(s): description: + +"basedir" "" l_utils.c base directory +"gamedir" "" l_utils.c game directory +"cddir" "" l_utils.c CD directory + +"log" "0" l_log.c enable/disable creating a log file +"maxclients" "4" be_interface.c maximum number of clients +"maxentities" "1024" be_interface.c maximum number of entities +"bot_developer" "0" be_interface.c bot developer mode + +"phys_friction" "6" be_aas_move.c ground friction +"phys_stopspeed" "100" be_aas_move.c stop speed +"phys_gravity" "800" be_aas_move.c gravity value +"phys_waterfriction" "1" be_aas_move.c water friction +"phys_watergravity" "400" be_aas_move.c gravity in water +"phys_maxvelocity" "320" be_aas_move.c maximum velocity +"phys_maxwalkvelocity" "320" be_aas_move.c maximum walk velocity +"phys_maxcrouchvelocity" "100" be_aas_move.c maximum crouch velocity +"phys_maxswimvelocity" "150" be_aas_move.c maximum swim velocity +"phys_walkaccelerate" "10" be_aas_move.c walk acceleration +"phys_airaccelerate" "1" be_aas_move.c air acceleration +"phys_swimaccelerate" "4" be_aas_move.c swim acceleration +"phys_maxstep" "18" be_aas_move.c maximum step height +"phys_maxsteepness" "0.7" be_aas_move.c maximum floor steepness +"phys_maxbarrier" "32" be_aas_move.c maximum barrier height +"phys_maxwaterjump" "19" be_aas_move.c maximum waterjump height +"phys_jumpvel" "270" be_aas_move.c jump z velocity +"phys_falldelta5" "40" be_aas_move.c +"phys_falldelta10" "60" be_aas_move.c +"rs_waterjump" "400" be_aas_move.c +"rs_teleport" "50" be_aas_move.c +"rs_barrierjump" "100" be_aas_move.c +"rs_startcrouch" "300" be_aas_move.c +"rs_startgrapple" "500" be_aas_move.c +"rs_startwalkoffledge" "70" be_aas_move.c +"rs_startjump" "300" be_aas_move.c +"rs_rocketjump" "500" be_aas_move.c +"rs_bfgjump" "500" be_aas_move.c +"rs_jumppad" "250" be_aas_move.c +"rs_aircontrolledjumppad" "300" be_aas_move.c +"rs_funcbob" "300" be_aas_move.c +"rs_startelevator" "50" be_aas_move.c +"rs_falldamage5" "300" be_aas_move.c +"rs_falldamage10" "500" be_aas_move.c +"rs_maxjumpfallheight" "450" be_aas_move.c + +"max_aaslinks" "4096" be_aas_sample.c maximum links in the AAS +"max_routingcache" "4096" be_aas_route.c maximum routing cache size in KB +"forceclustering" "0" be_aas_main.c force recalculation of clusters +"forcereachability" "0" be_aas_main.c force recalculation of reachabilities +"forcewrite" "0" be_aas_main.c force writing of aas file +"aasoptimize" "0" be_aas_main.c enable aas optimization +"sv_mapChecksum" "0" be_aas_main.c BSP file checksum +"bot_visualizejumppads" "0" be_aas_reach.c visualize jump pads + +"bot_reloadcharacters" "0" - reload bot character files +"ai_gametype" "0" be_ai_goal.c game type +"droppedweight" "1000" be_ai_goal.c additional dropped item weight +"weapindex_rocketlauncher" "5" be_ai_move.c rl weapon index for rocket jumping +"weapindex_bfg10k" "9" be_ai_move.c bfg weapon index for bfg jumping +"weapindex_grapple" "10" be_ai_move.c grapple weapon index for grappling +"entitytypemissile" "3" be_ai_move.c ET_MISSILE +"offhandgrapple" "0" be_ai_move.c enable off hand grapple hook +"cmd_grappleon" "grappleon" be_ai_move.c command to activate off hand grapple +"cmd_grappleoff" "grappleoff" be_ai_move.c command to deactivate off hand grapple +"itemconfig" "items.c" be_ai_goal.c item configuration file +"weaponconfig" "weapons.c" be_ai_weap.c weapon configuration file +"synfile" "syn.c" be_ai_chat.c file with synonyms +"rndfile" "rnd.c" be_ai_chat.c file with random strings +"matchfile" "match.c" be_ai_chat.c file with match strings +"nochat" "0" be_ai_chat.c disable chats +"max_messages" "1024" be_ai_chat.c console message heap size +"max_weaponinfo" "32" be_ai_weap.c maximum number of weapon info +"max_projectileinfo" "32" be_ai_weap.c maximum number of projectile info +"max_iteminfo" "256" be_ai_goal.c maximum number of item info +"max_levelitems" "256" be_ai_goal.c maximum number of level items + +*/ + |