summaryrefslogtreecommitdiff
path: root/src/cgame/cg_animation.c
diff options
context:
space:
mode:
authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:29:22 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:02 +0000
commit685e9535db65b8117a93afd68b93ce1521a6ec28 (patch)
tree379a6571720a38230181bc082caaabc921d31772 /src/cgame/cg_animation.c
parent7fed4f2d94817bb4c6d0a3bff665a5cae0ce8ff3 (diff)
* Lucifer cannon projectile a little bigger with charge
* Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade * Lucifer Cannon repeat rates fixed * G_Damage() wont deal damage to dead entities * Maybe fixed the buildable killed with shotgun won't show dying anim bug * Attacked hives won't attack back when the OM is dead * The monstrous hive bounding boxes shrunk to something reasonable * Tesla Generator muzzle offset to the ball part, now fires over turrets * HUDs can make vertical charge bars * Human charge bar no longer overlaps scanner * "There are no spawns remaining" Changes to trample attack: * No longer deals locational damage (wtf?) * Charge "holding" restored * Hit repeat rate limited to 50 ms Changes to health cross icons: * Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ ) * Icons fade from one to another * Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit * Poisoned icon for humans (Techhead's idea)
Diffstat (limited to 'src/cgame/cg_animation.c')
0 files changed, 0 insertions, 0 deletions