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author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:15:17 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:47 +0000 |
commit | bbf9693d114d11df15b8e9157a134733e4aa49bd (patch) | |
tree | ea3b93a16c0aca311400a8bc566d38b439a667fa /src/cgame/cg_animation.c | |
parent | 0dff9796f8a2921844e84eaa00a550a0b6dcac09 (diff) |
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING
* Remove ui_emoticons, using the value of cg_emoticons for both contexts.
* Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons
* Don't allow players to taunt while dead
* Fix full ammo check in reload (oops)
* Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs
* Remove non-functional cgame command (thanks Amanieu for spotting)
Diffstat (limited to 'src/cgame/cg_animation.c')
0 files changed, 0 insertions, 0 deletions