diff options
author | Tim Angus <tim@ngus.net> | 2005-06-26 21:03:43 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-06-26 21:03:43 +0000 |
commit | 2225bfe3b44d5f73976cc3aa17e1aa766fc57148 (patch) | |
tree | a38afb06d019c4d760805a488cd662c61d871080 /src/cgame/cg_buildable.c | |
parent | f677b381ac8b8c6e46fa02d0a6d71d341c7dd367 (diff) |
* Toned done the chaingun a touch
* Inverted the direction in which a player is spawned
* Fixed the alien buildable axis explosion bug
* Fixed some class name foul ups in the obituaries
* Disabled friendly fire by default
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r-- | src/cgame/cg_buildable.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 9420af94..b027503a 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -79,7 +79,6 @@ Generated a bunch of gibs launching out from a location void CG_AlienBuildableExplosion( vec3_t origin, vec3_t dir ) { vec3_t velocity; - int count; particleSystem_t *ps; qhandle_t gibModel; int i; @@ -89,7 +88,7 @@ void CG_AlienBuildableExplosion( vec3_t origin, vec3_t dir ) // allow gibs to be turned off for speed if( cg_gibs.integer ) { - for( count = 0; count <= 8; count++ ) + for( i = 1; i <= 8; i++ ) { velocity[ 0 ] = crandom( ) * GGIB_VELOCITY; velocity[ 1 ] = crandom( ) * GGIB_VELOCITY; |